
Originally Posted by
KatiaRelanah
But how is it cheating, unironically?
What is your definition of cheating? Because you're conflating multiple things here, namely
- visual [aesthetic] changes (viera having hats)
How does this affect gameplay?
- visual [rendering/marking mechanics automatically and/or allowing viewspace increase]
Okay yeah this is cheating, it provides a means to perform the task of clearing a duty more easily/in a way that advantages you over players who don't have it
- informational [knowing how much damage you're doing]
I refer to my long post above, how does parsing by itself constitute cheating? How does knowing how much damage you're doing help you pass a DPS check better? The failed mechanic tells you the same thing, you're not doing enough damage, get better gear and/or use better consumables and/or practice your rotation
- mechanical [affecting ping/latency/server functions]
Cheating insofar as it provides you something that other players don't have, but I echo sentiments that such things that apparently are easily changeable should be native to the game? Idk exactly what even these sorts of add-ons/plugins are, p much the only ones I know about are ACT, derivative call-out mods like cactbot (from debates about ACT mentioning it), and visual/texture/model mods. Oh, and camhacks I guess because of the WF cheating thing a while ago.
Anyways, yeah. It makes any sort of point you have against the unfairness of cheating come across as hyperbolic and exaggerated when you label things like chat bubbles or slightly higher-res clothing as "cheating" by virtue of being mods. I can't agree with this, they offer literally and demonstrably no advantage in gameplay terms, no matter how many times you about about it or conflate it with things that are pretty clearly cheating.