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  1. #11
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,475
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    "Agreed, the thing is" - honestly, I think oGCDs are way too powerful. I feel like healing should be far more GCD based. GCD heals should be the strong ones with oGCD heals being agumenting them. So skilled healers in good parties can shift more to the oGCD side, but people using GCD heals should be able to get through the healing requirements, and the shift should be from GCD to oGCD as encounter teams get better. Right now, it's not that way. The oGCDs are the first line heals rather than the last line or secondary help. Instead of "Use Asylum if Medica 2 isn't quite enough healing", it's "Use Medica 2 if Asylum isn't enough healing".
    So... Heavensward?

    Quote Originally Posted by VentVanitas View Post
    What I expect (and hope doesn't happen):
    - An oGCD that can only be used under Riddle of Fire or Brotherhood.
    - A 2 minute cooldown that just gives us both Nadis so Phantom Rush can be used in the opener.
    I can see the latter being added as a side effect like 'press Anatman outside of combat and it instantly gives you 5 chakra and 2 nadi'. Spirit Bomb followup to brotherhood would be funny for the meme but it wouldn't feel right unless it took 4 episodes to charge and cast

    edit: wait let me do one too

    WHM: What I want:
    - Dia rescaled to be 12s
    - Water/Banish as a 15s CD GCD, slightly stronger than Glare equivalent, instantcast
    - New gauge, 0-100, fills 1 per Glare, 1 per Dia tick (and 1 on cast), 5 per Banish (roughly 60 gauge per min in dummy scenario)
    - New AOE GCD heal that costs 50 of this new gauge, which also turns GlareDiaBanish for one cast into...
    - Quake (100p more than Glare), Tornado (30p more than Dia, 20p per tick more than Dia's tick, total boost of 110), Flood (100 more than Banish). These three boosts combined make the heal damage neutral
    - 2 Charges on Assize/Tetra
    - Rapture moved to 70
    - Plenary moved to 76
    - Protect as low level mit tool, upgrades to Plenary at 76 (keeps the mit effect so WHM has a 60s answer to AST's CU)
    - Divine Seal back as 'Temperance without the mit', upgrades to Temp at 80
    - Lily spender Stoneskin, applies a shield, at 70 it upgrades to Afflatus Bastion/Sanctuary (AOE version is learned at 70 too), shields are weaker than SGE/SCH GCD shields but damage neutral so there's maybe interesting 'can we get away with it' moments
    - Cleric Stance (or Seraph Strike) as a 60s CD, 10s duration selfbuff, as a 'Trick attack' to POM's 'Mug'. Lean into WHM being the BLM of healers, it has no utility but it pumps
    - Merge Cure and Cure2 (MP cost reduced to Cure1's level), merge Medica and Medica2 (just add the Med2 HOT to Med1's base heal)
    - If there's any room left for another thing before the 'i play healer to heal' complaints get too much to handle, return Aero 3 as a 24s DOT (or Phlegma-like 24s CD if you really have to), generate 10 gauge over it's duration/at once if it's a burst damage

    What I expect:
    - Probably the AOE heal, without the gauge cost, or the Quake etc side effect, just a standalone GCD aoe heal
    - Regen 2

    And for SGE, what I want: this, I am not writing it all again

    what I expect:

    - Holos 2
    (4)
    Last edited by ForsakenRoe; 04-01-2023 at 12:48 AM.