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  1. #11
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    798
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by PorxiesRCute View Post
    Normal Raids from Stormblood onward are just glorified Trials. Pandaemonium would have been more fun if it had had exploratory stages like Coil and Alexander.
    This is completely accurate but it's hard to balance in FFXIV's system because it causes two issues:

    - Fighting trash is uninteresting, nobody really enjoys fighting random mobs other than the odd WAR main who thinks Bloodwhetting is peak job design.

    - Combat means resources, thus it would cause Savage parties to back out and rebuild resources every wipe to have their best foot forward every time.

    Proper raids only work in FFXIV when their availability is limited, like BA and CLL, but those have an entire game mode sorrounding them, and limited availability wouldn't work for how Savage is supposed to operate, that is, that you can keep going as much as time will allow to hone your skills and reach the point you make across, and other than outright changing the name of "Raids", I don't know how to fix it within FFXIV's limitations.

    Though one thing I would say is that I don't agree that raids are "glorified trials", it's the inverse, Trials are given much more narrative significance and spectacle, so raids are trials but lame.
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    Last edited by VeyaAkemi; 03-31-2023 at 01:52 PM.