If you derive value from having something others don't (for no other reason than arbitrary timelocking) then I don't think it's in any developer's best interest to humor or validate you.
There is no 'working for it'. Malmstone rewards don't fundamentally change in difficulty. It's still the same farm and still the same % of winning/losing, if it's 6.1 or 6.5. At best, some jobs might perform slightly better or less than before, but the difference is minuscule and not worth taking into account.
If someone got the Archfiend attire, they didn't necessarily put in more work than someone who got the False Monarchy attire, or someone who gets the next Malmstone glam coffer. There is no distinguishing factor, so there is literally no reason to make it FOMO.