Now I'm curious... If everything is just RNG, then what's the point of having a "100 pts system"? It seems like a feature to mislead players thinking HQ mat would play a role! LOL!It's all completely random.
Using HQ materials offer no more benefit than NQ materials. That was thoroughly tested by a group of players back in late HW or early SB (can't remember which). There was no difference in quality assigned regardless of which they used. If your making your materials, might as well use Quick Synth then lower quality when done to save inventory space. If you're buying them, buy whatever is cheapest (some materials are extremely cheap even as HQ thanks to those farming Salvaged Accessories for gil) and again lower quality to save inventory space.
The quality bar on the Fabrication Station when building a part or house skin doesn't seem to mean much either. At best, it might indicate a slightly increased chance to get Excellent or Outstanding Progress. It feels like another lottery where you wait to see if you'll win. If you do, you get excited. If you don't, at least you still get the consolation prize (progress or completion of your project).
I've long since stopped paying attention to it since I can't control it in any way and getting the proc feels just as random as getting the quality bar to increase in the first place. I make sure I have all the materials I need if there are no procs at all. If I get lucky, then I've got materials saved for my next project or to sell on the marketboard to get back some of the original material costs.
“The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino
Probably the failed suggestion of some inexperienced game psychologist.
How to make what's an essentially boring task feel more exciting to a group of players? Let's turn it into a slot machine where the more little wins you get, the better your chance for a big win!
I don't think the intent was to mislead players about HQ. If I remember correctly, adding HQ materials would increase the XP earned by the submitting player (if that material submission would reward XP). I've got an alt without any DoH classes yet. Maybe I'll start leveling a couple and use it to submit materials on the next FC project that has XP rewards.
But for some weird reason, they decided to use the word quality again and that left the wrong impression. I wonder if the other localizations are similar or if they chose different words.
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