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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,190
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by zchronos View Post
    It would be even simpler than manually tuning each job for each set of levels, as its just a simple multiplier modifier to damage calculations. Yes, it would need some fine tuning, but it would be way more sustainable and exponentially more enjoyable than the current SYNC down system. Thank you!
    Hi! Welcome to the forums! We have this conversation about twice a year. It would not be a simple scaling multiplier. When you consider Potency, the fixed part of the damage calculation that does not change as you level, every job's potency per second increases greatly over the course of the leveling process. Action potency goes up whenever an action gets upgraded. Additional actions become available to weave into the rotation off the GCD. Additional more powerful actions replace older still-available GCD actions. You cannot just scale a Lv90 job down to Lv30. If you scaled them down so that their actions did the same damage as the actions of the Lv30 person, they would still do far more damage than the Lv30 person because they have more actions. If you scaled them down so that their overall DPS was the same as the Lv30 person, they would have to do far more work than the Lv30 person. Even if that were acceptable to some, the scaling modifier would not be linear. It would have to be a function of both the actual level and the sync level, which would require a 90x90 lookup table for each job. It's far simpler and most equitable just to keep the system as it is.
    (7)
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rongway View Post
    Hi! Welcome to the forums! We have this conversation about twice a year. It would not be a simple scaling multiplier. When you consider Potency, the fixed part of the damage calculation that does not change as you level, every job's potency per second increases greatly over the course of the leveling process. Action potency goes up whenever an action gets upgraded. Additional actions become available to weave into the rotation off the GCD. Additional more powerful actions replace older still-available GCD actions. You cannot just scale a Lv90 job down to Lv30. If you scaled them down so that their actions did the same damage as the actions of the Lv30 person, they would still do far more damage than the Lv30 person because they have more actions. If you scaled them down so that their overall DPS was the same as the Lv30 person, they would have to do far more work than the Lv30 person. Even if that were acceptable to some, the scaling modifier would not be linear. It would have to be a function of both the actual level and the sync level, which would require a 90x90 lookup table for each job. It's far simpler and most equitable just to keep the system as it is.
    I have come to agree with you on the difficulty of implementing such a modifier. However I strongly disagree with the "more work for same output" argument because that's precisely what is wanted, for the content to not be a snoozefest thanks to having access to the full kit.

    So I'd gladly do the same output than the level 30 guy with his 3 skills because my reward is exactly that : doing my full rotation. Hell I'd even agree to do less damage than him if it meant having access to my full kit. I don't really care about DPS in low level stuff anyway so.

    Currently, I hate to admit that I most reluctantly engage in below 90 content for the relic and that's it. And it's a chore when I have to do it.
    (1)
    Last edited by Karshan; 03-27-2023 at 06:45 PM.