ah well, you gaslighting earlier aside. im glad you and i are on the same page relatively speakingI never intended to disprove it, I merely gave insight that reliance on incentive is something realistically every single activity in this game has in common to facilitate longterm play.
The fun argument obviously matters, but it is more delicate in CC. Regardless whether you play casual or ranked, you play the exact same game, the sole difference being:
- framer kits you likely just go and obtain once
- surplus Trophy Crystals hardly anyone cares for
- a more restricted queue attempting to build balanced matches
All in all, this means Ranked introduces stress points Casual doesnt have, in Ranks and rating. There is also the queue restrictions based on your Rank, which ups queue times to build matches.
Since there is frankly no simple incentive to play Ranked over Casual other than trying to play with the top end of PvPers for your own fun, it creates exactly what you describe:
Casual flourishes, Ranked dies.
Something simple like a ranked-only currency youd get from playing per match win and a bigger amount at season's end based on your skill tier would be a good start to set it apart from Casual. Like many games with Ranked/Competitive modes.
Naturally it should come with items of interest, which I am sure anyone has their belief on what that would be and something I won't judge anymore for their choice.![]()
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