

You're saying this as if it should be a problem that they die!
The way the pvp works now, there is a real flow to how fighting works in the 5 v 5 format. This doesn't work at all in Frontline engagements because the total damage a pack of 8+ does renders even guard useless.
Frontlines they need something like NPCs fighting amongst the players to help mitigate the swarm tactics. I was a huge fan of Alterac Valley back when it was actually good. Having objectives like claiming the mines and then getting cavalry units to charge forward to disrupt things.
Unfortunately, CC is still crap because depending on the group makeup it is just RNG if you win or lose. Case in point: Getting three ranged dps with a warrior and healer against a melee, tank, healer, one ranged, and another melee. This isn't a skill issue: The other team basically can dance around the other group like they are a joke while the melee struggles to even get within ranged to start attacking.
Another example is getting two tanks and three melee vs a single tank, healer, and just about any configuration of dps. I could go on all day. Maybe in some different reality where party comms were possible and people could pre-queue like an actual pvp team, this wouldn't be an issue? It's like SE wants PvP to fill a checkbox and then hates the entire concept of actually having a skill based match...
Last edited by Colt47; 03-27-2023 at 05:32 AM.
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