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  1. #41
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Duuude007 View Post
    In the time youve complained you could have already earned 3 luminaries.
    thats the difference between those of us with them and without

    those of us with them(im sure you have plenty) go and get them instead of wasting our time skulking over how hard it is

  2. #42
    Player
    Deltara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Deltara Delettre
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    You can go and get them and sulk at the same time. I'm a pro~ (I'm looking at you Halitali gathering nodes)
    (1)

  3. #43
    Player

    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    41
    It is unfair having to go back and synth recipes which we have already done. Its not fair we are having to repeat things which were tedious enough the first time round. Im sure this will be fixed at some point. For some reason the achievements relating to Gil and kill count were not reset when the achievements were released neither were the local or regional leve count. So i think that the gathering and synth achievement count should be given back to us and the rewards that go with them. I dont know why this wasnt fixed sooner.
    (0)

  4. #44
    Player

    Join Date
    Mar 2011
    Location
    Besaid
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    5,019
    Quote Originally Posted by Moonbringer View Post
    It is unfair having to go back and synth recipes which we have already done. Its not fair we are having to repeat things which were tedious enough the first time round. Im sure this will be fixed at some point. For some reason the achievements relating to Gil and kill count were not reset when the achievements were released neither were the local or regional leve count. So i think that the gathering and synth achievement count should be given back to us and the rewards that go with them. I dont know why this wasnt fixed sooner.
    i dont think you actualy even understand what happened

    nothing was "reset", they never tracked them to begin with(to have been reset they woulda needed to keep track of it to begin with)

    kill counts were tracked for an old lodestone achievemnt, as were leve count

    gil was NOT tracked, and it was set to 0 when it came in for everyone too
    gathering and crafting was also never tracked

    SOME of the achievemnts(materia) were tracked from when they added materia even though achievemnts were not in yet(they were already seeding the system for it at the time)

    they didnt track it so their is no way to go back and do anything about it at this point, if it was going to be done, it woulda been done asap after they released it

  5. #45
    Player

    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    41
    Ok thanks i didnt know that. But i still think its pretty unfair having to repeat. Luckily not all of my craft and gathering is capped so i might go for a few of these items cant see my self trying to get them all im sure better things will come when they implement AF and tools for DOL/DOH.
    (0)

  6. #46
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    I really like that the achievements start out at 0%. It just would have bummed me out to be handed achievements for things I've already done, when I want something to achieve and work on NOW. I like to see numbers go up.. I loved skilling up in XI. :x I love to see a number start at 0 and slowly, with lots of time and hard work see that number capped. It's the only thing that's really satisfying in XIV for me right now.

    I'm happy to have something to achieve... Working from the very beginning. :3
    (1)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  7. #47
    Player
    MakiMakaa's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    34
    Character
    Maki Kato
    World
    Alpha
    Main Class
    Marauder Lv 90
    Accept your loss and move on. I wanted the tools at some point but I just can't be bothered starting from 0 again. I'll get them eventually by just making random stuff I need or sell. It's not like these tools are superomgawesomegamebreaking so you're not missing out on anything.
    (2)
    The Hammer is a solution to everything.

  8. #48
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Haru View Post
    Spot on the money
    They want people to have a goal because that keeps them playing.
    Square Enix IS a for profit corporation after all...
    (0)

  9. #49
    Player
    CamAlch's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Camrahn Alchierard
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by TheVedis View Post
    you sir, are stretching

    there is no advantage


    there is only 1 fact in all of this, we ALL started at 0 progress after the patch came into effect, noone is redoing any achievment, no one had credit for the achievemnt ahead of time

    yes some people can earn it AS THEY LEVEL, but that is by far not an advantage at all, thats just something they get to do on the side
    Well I can see your point, I kind of have to agree with Inaaca. Think of it this way, lets just say on average you would complete 300 synths towards the first two achievements just while leveling. This means that John who did this prior to the introduction of Achievements has technically done 600 synths to achieve the same level of progress as Jane who has done this after the introduction of achievements and only had to do 300.

    Thats not even considering any crafting done for gear/items you would have made for friends or to sell, etc. And while all these numbers may seem small its just the concept of having to do something over again. It wouldn't be any different really than if when they released achievements they made it so we had to go kill all of the NM's all over again.

    NM's killed, levels gained, items obtained, crafts completed, it's all the same. It's all time spent and if they were going to carry over progress for one they should have for all of them. But I suppose as you have mentioned, it may not have been possible if they did not in fact have a means of tracking these things in place that they could go back to.

    But at any rate, it is what it is and it's not going to change. So if you want the Luminary's then there is nothing you can do no but get to the grind!
    (0)
    Last edited by CamAlch; 04-03-2012 at 09:51 PM.

  10. #50
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Achievements that are time consuming and sometimes tedious? This is definitely the first time that has ever happened in video game history.

    Does it suck that progress pre-achievements wasn't tracked? Yeah but I'm guessing these achievements weren't part of the original plan so the old team didn't put a way to track them in the game. It really only sucks for people who were playing before the achievements were introduced and even then, it should be easy for you all to get over. You know what also sucked for people who have been playing for over a year? Having to re-learn how to play the game every time a major change is introduced. Or how about dealing with an incredibly shitty launch? Yeah, lots of things have sucked for the people currently playing but we get over them and move on.
    (0)

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