when i did prae at like 4am and someone was afk after cutscene, we took down the first boss to half health in like 30 seconds before they joined. Sorry but the content is still braindead
I didn't say it was difficult. I said it was more difficult than it was before, which it objectively is.
Nobody is pretending Prae suddenly became endgame content, merely laughing at the notion that things became easier, because Prae was literal braindead AFK auto-attacking pre-6.1.
Weird debate, you can both be right you know.I didn't say it was difficult. I said it was more difficult than it was before, which it objectively is.
Nobody is pretending Prae suddenly became endgame content, merely laughing at the notion that things became easier, because Prae was literal braindead AFK auto-attacking pre-6.1.
Prae was more braindead, but it's still braindead. So the MSQ content overall is generally braindead and easy. Congrats! Yay, conflict mediated!
It's ARR MSQ content, so, uh, yeah? It's just objectively better than it was. Also, the argument started with the comment that things were dumbed down/easier to make it trustable, but almost every change made since 6.1 has made older content more demanding mechanically. Doesn't mean it's going to cause you, the endgame player trouble, but it isn't meant to.
If anything, I feel like now the ARR content pre-Westwind is too easy, particularly quests. Sprouts prance through it and then get their face beaten in by Rhitahtyn. Which is hilarious, but probably not the best pacing. Then the same happens again with Lahabrea, though the effects are lessened because there's Castrum Meridianum, Praetorium and Porta Decumana between Rhitahtyn and Lahabrea, whereas Rhitahtyn is just a hard drop into "pay attention now, sprout" stuff.
Prae is an outlier because before you could just let the whole party do everything for you, and you're such high ilvl that nothing matters. It's not even arguable at this point, the mechanics are easier now. It's all basic orange AoE.It's ARR MSQ content, so, uh, yeah? It's just objectively better than it was. Also, the argument started with the comment that things were dumbed down/easier to make it trustable, but almost every change made since 6.1 has made older content more demanding mechanically. Doesn't mean it's going to cause you, the endgame player trouble, but it isn't meant to.
If anything, I feel like now the ARR content pre-Westwind is too easy, particularly quests. Sprouts prance through it and then get their face beaten in by Rhitahtyn. Which is hilarious, but probably not the best pacing. Then the same happens again with Lahabrea, though the effects are lessened because there's Castrum Meridianum, Praetorium and Porta Decumana between Rhitahtyn and Lahabrea, whereas Rhitahtyn is just a hard drop into "pay attention now, sprout" stuff.
I don't even disagree that it's better. Because it is. But it's not more difficult, the mechanics were generally more confusing if you didn't have a cyclone of players destroying everything and doing all of the steps for you.
So the content is slightly more engaging, but the mechanics themselves are very vanilla and basic DDR.
It is more fun for sure. But I turned my brain off after doing the new one once. lol
Last edited by R041; 03-24-2023 at 03:32 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.