Draw back of large talent trees.And what good about Diablo 4 as a MMO?
There is a big talent tree system yet most of it will be irrelevant as early on there will be 1-2 broken builds and later on whatever flavour of the seasonal changes create. It's an illusion of choice. And as a whole it's "easy to get in, hard to master" and this game can't even handle equipping your job stone or cure I spam at max level
And I doubt people would be happy wih 6.4 where raid is overtuned, only few/one job per role is "valid" because of 50%+ better performance or very specific ability that trivalizes the encounter.
Yes, with all of that complexity and imbalance you can create a broken powerful character and have some fun, but that's very limited in longevity and not really good for a MMO.
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