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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Payadopa View Post
    Normal mode wasn't nerfed. Only easy and very easy as far as I'm aware. Personally speaking, it was an amazing instance. Some people are allergic to fun, apparently.
    It's the only one of the RP duties that I've enjoyed myself but I do understand why many others didn't.

    A lot of people have extreme anxiety if there's a timer running. They'll do perfectly fine when taking a test that has no timer but the moment a timer is mentioned or shown, the anxiety kicks in and they'll start panicking even if the amount of time allowed is more than enough to finish the test. A couple of my friends asked me if there was a way to turn off the timer display when they were doing it for the first time because its presence made them very nervous. If the normal instance timer was the only one displayed, they would have been fine.
    (4)

  2. #2
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jojoya View Post
    It's the only one of the RP duties that I've enjoyed myself but I do understand why many others didn't.

    A lot of people have extreme anxiety if there's a timer running. They'll do perfectly fine when taking a test that has no timer but the moment a timer is mentioned or shown, the anxiety kicks in and they'll start panicking even if the amount of time allowed is more than enough to finish the test. A couple of my friends asked me if there was a way to turn off the timer display when they were doing it for the first time because its presence made them very nervous. If the normal instance timer was the only one displayed, they would have been fine.
    For me, the concept was good but the execution was less than stellar. It needed a few more rounds of testing and a little bit more clarity. Stuff like burning barrels to indicate doorways, or a mob placed somewhere to show an area can be traversed. And a little bit more "sense" to the scenario like masses of enemies that insta kill you instead of invisible barriers.

    I spent a lot of my time just trying to find an exit to the city to the EAST of the start position because it was the closest way out and had few enemies, whereas going deeper into the city with the masses of patrols just didn't make sense to me. Easy fix by having a large 1-hit-kill colossus type monster blocking you. Or snipers with some kinda indicator.
    (0)