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  1. #1
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,339
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by SaltyDaddy View Post
    It takes only 4 hours. 4 hours of gameplay to get to that rank. If you dont wanna bother spending 4 hours in PvP, thats fine. But dont expect PvP based rewards. Is it that hard to think, that you dont actually need to own everything?
    What's your strat for doing it in 4 hrs?
    (3)

  2. #2
    Player
    True-to-Caesar's Avatar
    Join Date
    Jul 2021
    Posts
    311
    Character
    Kyros Orsidius
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Krokov View Post
    What's your strat for doing it in 4 hrs?
    Obviously numbers pulled out of nowhere (but I have a guess)

    Rough numbers but in total you need around 88000 pvp xp to get to lvl 25.

    You can do more or less 12 CC matches per hour (5 min), so 8400 pvp xp per hour.
    So for 4 hours you’d get between 33 600 pvp xp with only lost matches, 43 200 pvp xp with only wins.

    Still far from the total needed even with the odd few 12+ matches per hour and that’s not counting the queue time that isn’t always instant.

    So either it’s related to win-trading to have the quickest matches possible (already seen and done in ranked and why it has 0 value), or talking out of his bum.

    Can’t say for sure. I’ll be glad to be proven wrong though, so I’ll use that trick to finish the BP quick.
    (4)
    Last edited by True-to-Caesar; 03-19-2023 at 08:19 PM.

  3. #3
    Player
    SaltyDaddy's Avatar
    Join Date
    May 2022
    Posts
    208
    Character
    Salty Daddy
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Quote Originally Posted by True-to-Caesar View Post
    Obviously numbers pulled out of nowhere (but I have a guess)

    Rough numbers but in total you need around 88000 pvp xp to get to lvl 25.

    You can do more or less 12 CC matches per hour (5 min), so 8400 pvp xp per hour.
    So for 4 hours you’d get between 33 600 pvp xp with only lost matches, 43 200 pvp xp with only wins.

    Still far from the total needed even with the odd few 12+ matches per hour and that’s not counting the queue time that isn’t always instant.

    So either it’s related to win-trading to have the quickest matches possible (already seen and done in ranked and why it has 0 value), or talking out of his bum.

    Can’t say for sure. I’ll be glad to be proven wrong though, so I’ll use that trick to finish the BP quick.
    I have completed S2 under 5h of gameplay time. It was pretty fast. Ofc I dont count quee times. Yeah, it takes longer if you lose most matches, but still. Its way too quick to count it as "long grind".
    (0)

  4. #4
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SaltyDaddy View Post
    I have completed S2 under 5h of gameplay time. It was pretty fast. Ofc I dont count quee times. Yeah, it takes longer if you lose most matches, but still. Its way too quick to count it as "long grind".
    From Reddit I found that to rank 25 you need 108000 series xp = 120 CC wins or 154 CC losses. https://www.reddit.com/r/ffxiv/comme...ka_pvp_battle/

    5h = 300 minutes.

    300 minutes / 120 CC wins = 2.5 minutes per win. (300 minutes / 154 CC losses = 1.9 minutes per loss)

    Do I believe that someone does at least 120 matches in a row with an average match length of 2.5 minutes or under? Nope. A lot of matches reach the 5 minute mark and even go overtime.
    (12)

  5. #5
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SaltyDaddy View Post
    I have completed S2 under 5h of gameplay time. It was pretty fast. Ofc I dont count quee times. Yeah, it takes longer if you lose most matches, but still. Its way too quick to count it as "long grind".
    Given my experiences with completing 2 and a half series so far, I sincerely doubt that it only took you 5 hours.
    (8)
    Last edited by Vahlnir; 03-20-2023 at 02:44 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #6
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,046
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by SaltyDaddy View Post
    I have completed S2 under 5h of gameplay time. It was pretty fast. Ofc I dont count quee times. Yeah, it takes longer if you lose most matches, but still. Its way too quick to count it as "long grind".
    mythomania and denial in progress...
    (2)
    ___

    August 2024
    ___
    Still Useless... To have so many Commendations in 2024

  7. #7
    Player
    Trifecta739's Avatar
    Join Date
    Feb 2023
    Posts
    7
    Character
    Yumiko Gildru
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    The reductive sentiment that “it’s fine for me, so it should be fine for everyone and if not too bad” is just a lovely demonstration of toxicity in this game’s community. So let me be clear, just because you don’t have any issues with something doesn’t mean it’s unassailable or that other people can’t have grievances with it. Remember the goal is to make things enjoyable for as many people as possible.

    At present, it takes significantly too much time investment to reach Series Rank 25. This isn’t a problem for people who enjoy PvP or are even relatively neutral towards it, but for people who don’t enjoy the PvP this is an extremely tedious and frustrating experience. There are a few different methods to reach Series Rank 25 but the most optimal method is through CC matches, with each lasting, on average, about 5 minutes. Some will end before overtime but not all of them. Then add an additional average of 2 minutes to account for loading, queue times, and pre-game and you get ~7 minutes per match. Now we’ll assume a roughly even 50/50 split of wins to losses to account for XP gain. Since you need 108,000 XP from SR1 to SR25, that’s 68 wins and 68 losses, totalling over 15 hours. Even if you were able to ensure the fastest possible games every single time without fail and win them, you’d still be faced with ~4 minute matches for a total of 120 matches in 8 hours. Anyone who claims reaching SR25 in any less time than that is a liar, and that is an extraordinarily unrealistic time as is.

    So the expected range of the Series XP grind is typically in the range of 12-16 hours, varying based on factors that simply aren’t completely within your control, like the skill of teammates, opponents, queue times, etc. The irony is even a match you win can be suboptimal compared to a match you lose if that winning match pushes into overtime and the losing match ends in the first pull. You are actually incentivized more to lose quickly than to win in a heated match.

    Now there’s also a repeated claim that people want things for free. This is silly. Nobody is saying the PvP rewards should be mailed to their Delivery Moogle on login the second a new Series launches. But to be expected to commit easily 12-16 hours to strictly PvP within a 4-5 month time frame is an insulting and blatant disrespect of a player’s time from a developer who routinely dares to suggest people take breaks. To follow this up, there’s the argument that people don’t have to do it but this is also a silly one given the limited time they’re made available. There are emotes, mounts, glams, all locked behind Series progression, with no indication they’ll ever be released again in another fashion. If you don’t get it when you can you may never be able to get it again. It’s the most basic form of FOMO and it’s utterly contradictory to Yoshida’s aforementioned statements.

    My suggestions are as follows:
    • Provide bonus Series XP for personal performance. Everything from time on the point, to kills, to healing provided, to damage dealt. This would provide an incentive for better performance from all participants and make matches that last longer naturally provide better XP.
    • Remove staggered Series XP to reach new levels up to SR25. This would mean each Series Rank would be a flat 2000 XP until reaching 25, reducing the XP necessary from 108,000 to 50,000, cutting the grind time in half from 12-16 hours to 6-8 hours and making it much more manageable. If there were a concern regarding Trophy Crystals, they could be reduced to 500 from 1000 on every reward stage to compensate for this change. Additionally, by shortening the grind to SR25 it may leave an incentive to play beyond it for more Trophy Crystals, which I would also suggest the XP for which is reduced to half of its current 10,000 / 20,000 progression.
    • Reintroduce former Series rewards and make them purchasable with Trophy Crystals. Old Series rewards could be put up every 2 new Series. So Series 2 rewards would be made available when Series 4 goes live and Series 3 rewards would be made available when Series 5 goes live and so on, with Series 1 rewards being made available right away. This allows items to retain their exclusivity for a time and keeps the incentive to progress through each PvP Series for Trophy Crystals even at your own pace, removing FOMO. The rewards should be staggered in price, with SR5 rewards costing 2000 Trophy Crystals, SR10 costing 4000, SR15 costing 6000, SR20 costing 8000, and SR25 costing 10,000, the same as one of the Hellhound Weapon glams.

    These changes do not negatively affect current PvP enthusiasts at all. If anything the increased accessibility and incentivization of personal performance would draw more people into PvP and have them participating at a higher level than the current system. It also doesn’t give anybody anything for free, still requiring participation in PvP content to get the rewards. Unrelated to the Series system, CC should also absolutely have a mode available for premade parties, which, on a related note, could help elevate the spirits of people pushing for SR25 through the fun of playing with friends.
    (5)

  8. #8
    Player
    Loloro's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Loloro Loro
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Trifecta739 View Post
    The reductive sentiment that “it’s fine for me, so it should be fine for everyone and if not too bad” is just a lovely demonstration of toxicity in this game’s community. So let me be clear, just because you don’t have any issues with something doesn’t mean it’s unassailable or that other people can’t have grievances with it. Remember the goal is to make things enjoyable for as many people as possible.
    I just wanted to say thanks for such a well-written and thoughtful response!

    I especially liked your analysis into how the SR25 time-grind doesn't really line up with Yoshida's "play other games" philosophy (nicely backed-up with numbers & calculations), and how when that grind is mixed together with the "fear of missing out"/FOMO problem it just makes the situation that much worse.

    I'm just hoping that someone working on FFXIV's PvP sees your suggestions & changes!
    (6)

  9. #9
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Trifecta739 View Post
    Snip
    so much words when all you wanted to say was "weee, why me no get reward for logging in weeee"

    Quote Originally Posted by Loloro View Post
    I just wanted to say thanks for such a well-written and thoughtful response!

    I especially liked your analysis into how the SR25 time-grind doesn't really line up with Yoshida's "play other games" philosophy (nicely backed-up with numbers & calculations), and how when that grind is mixed together with the "fear of missing out"/FOMO problem it just makes the situation that much worse.

    I'm just hoping that someone working on FFXIV's PvP sees your suggestions & changes!
    neither does the housing demolition timer, or events that may or may not return that happen while you might not be subbed. In the end he doesnt care what you do, as long as you are subbed.
    (8)

  10. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Trifecta739 View Post
    The reductive sentiment that “it’s fine for me, so it should be fine for everyone and if not too bad” is just a lovely demonstration of toxicity in this game’s community. So let me be clear, just because you don’t have any issues with something doesn’t mean it’s unassailable or that other people can’t have grievances with it. Remember the goal is to make things enjoyable for as many people as possible.
    It's an extension of "I suffered so other people should too". Funny how people want to apply that logic to certain things and are vehemently against it on others.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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