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  1. #41
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    A melee DPS with a big hammer. The collector's edition glam weapon can be Nero's gunhammer.
    (1)

  2. #42
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,229
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by MikkoAkure View Post
    The other thing that makes me think you might not be played FFXI is that everyone played a hybrid job. You had a subjob that gave you (as long as you had it leveled) all of the abilities of another job at half your main job’s level, minus the 2hr abilities. Back when I played, most Rangers would sub Thief, which gave much more impactful abilities than Ranger had on its own. Though I’m sure much has changed since 2008.

    Why does everyone always use this insult when they hear something they don’t like? Yeah, I’m referencing a game I have never played and made up the gameplay myself lol (/s)

    FFXIV had subclasses when Bard came out. So your argument doesn’t make any sense. In FFXI a subclass suddenly makes everyone a hybrid job, but then in XIV it doesn’t make a difference? You didn’t get literal entire kits (equivalent to subjob level /2) but an Archer/Bard didn’t literally just shoot arrows, they also cast various magic spells (Bard was Conjurer/Thaumaturge sub). They still had significant effects on how that class/job played. That seems like a contradiction to me; conceptually, not in terms of gameplay.

    Also since when does ‘XI had Bard an it was liked’ translate to ‘I want literal XI Bard ported into ffxiv’ lol. Obviously a job that literally just sings to afk people waiting for their MP to come would be stupid. How does that mean that the concept of a Bard is ‘fundamentally incompatible’ with FFXIV in any way? I mean, Astrologians can spawn Theoretical Suns with a model of the stars and we all accept it but a Bard doing some magic with a harp with nonsensical and boring?

    I mean, how do we reason that a Scholar, a job that fights with a literal book and a stationary fairy is totally fine for such an ‘action packed game’ but a musical job with a harp just ‘would not work’?
    (1)
    Last edited by Connor; 03-19-2023 at 08:43 AM.

  3. #43
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,126
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    None TBH. I would like some medium difficulty Content instead.. .and some balancing... and bugfixes.

    Right now we got 2 difficulties. Super easy and very hard. Would be nice if they gave us something like ESO Veteran Dungeons. (refering to the DLC dungeons cause the base game ones are super easy aswell).
    They can be pretty rough but bossfights are savable if someone with a brain is present. FFXIV's Bossfights are riddled with oneshot mechs due to lack of imagination.
    (1)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  4. #44
    Player
    Sereza's Avatar
    Join Date
    Mar 2023
    Posts
    1
    Character
    Sereza Thorne
    World
    Sagittarius
    Main Class
    Arcanist Lv 90
    1> A proper pet class. Summon a permanent pet and have that be your main source of damage, with other skills being buff, debuff, and pet heals. NOT temporary pets that are basically just spells with a different graphic. Necromancer maybe? Skeletal warrior - solo tank pet, Skeletal Mage - AOE, Skeletal Archer - single target. Like old school pet classes from other MMORPGs.

    2> A proper DoT class. Build up multiple DoTs and use CDs to spread them, or explode their remaining timers for bonus damage - Doesn't matter if its a mDPS like a disease/plague spellcaster or a physical melee with poisons and bleeds.

    3> A shapeshifter class - something that has different forms to do different things - one form could temporarily boost damage, another could temporarily negate a lot of damage, other forms could be used more as flashy spells like a hawk form to dash forwards.

    4> A turret class (or rework of MCH?) where you can place and pick up turrets that give different damage effects or shields or heals. Flamethrower turret, gun turret, shield emitter, healing pulse turret etc. In order for it not be OP maybe the turrets can be destroyed especially in boss AOEs so careful placement would be optimal.

    5> Some form of proper support classes where their spells are DPS in nature, but do less damage overall, but their abilities provide group buffs to damage, healing, crit rate, etc. This would never happen as it would require a lot of reworking of the game as a whole.

    6> A magic based tank. Robes, staff, damage goes to mana before health, and the class focuses on spellshields to stay alive, and teleports for mobility. Maybe some sort of time based magic like the ascians. Maybe also include spells that slow opponents.

    I would also have said a DPS healer but Sage kind of does that. A rogue based tank too but I think Gunbreaker is close enough.
    (2)

  5. #45
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Fyrebrand View Post
    Only playable by lalafell. Skills cost gil instead of MP. Relic weapon only attainable through online cash shop purchase.
    When you reach level 100, your class finally evolves into its job called "Lolorito" or Syndicate.
    (2)

  6. #46
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 100
    I had a crazy idea a bit ago to give each job the ability to fill alternate roles, but in a way that retained the same abilities, just with augmented potency, cast/recast times, cooldowns, etc. Like, imagine you set your White Mage to the "Tank" role: Holy becomes an instant cast. Defensive abilities like Divine Benison and Aquaveil are more powerful and have shorter cooldowns. Maybe your direct healing spells are less potent, can only target yourself, and have longer cooldowns? I didn't really think too much about it before realizing it's really not a system that works for all jobs, and level-scaling for all content would be a mess too.

    But, what about just the general idea of a mage-flavoured tank job? You defend yourself with spellcraft rather than weapons and armor. You wear cloth gear, and have a passive trait that reduces incoming damage based on your INT or MIND stat (maybe the players choose which they want to use?). Your magic can shield you with powerful arcane barriers or have dramatic control effects on enemies: slowing them, weakening them, polymorphing them into toads, or even confusing them into attacking other monsters if that's possible for the devs to figure out (okay, I'm pushing my luck with that one). You could have a healing spell. You could have a buff spell to increase your allies' damage. Maybe this is the first tank that can revive fallen players? The sky's the limit: anything magic can do, a tank can do!

    You could even have certain spells that are more potent if you use MIND, and others that are more potent if you use INT -- thus sort of giving you two "specs" to consider.

    One issue with this is when it's time to roll on gear, and now the tank is taking stuff that the Healer and/or DPS caster wants. That would be a problem.
    (0)
    Last edited by Fyrebrand; 03-19-2023 at 04:24 PM.

  7. #47
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Do another MH crossover for Rise/Sunbreak and add a job called Monster Hunter that uses the game's Gunlance as a new Tank Job. Gunlance is probably the weapon in that game that meshes with the game's defensive skills the best since a shelling based play style doesn't really need most of the offensive skills other weapons do for damage output which ends out with an unstoppable juggernaut that can't be carted while displaying the attitude of a honey badger and still pulling in decent hunt times with a proper hyperagressive playstyle. Build it in FFXIV as the apex mitigation tank.

    Or... a job called Fighter... that uses swordchucks... so we can have proper 8 bit theatre parties.

    An adaptation of the Flintlock job from FFTA2 as a healer could be interesting too. A healer that actually uses a ranged weapon that they can attack with or shoot their allies with to heal and buff them. The job used the Handcannon weapon type which was like a shortbarreled bazooka.

    Gambler with cards as a weapon and luck/RNG based skills as a ranged DPS
    (0)

  8. #48
    Player
    Fellgon's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    419
    Character
    Tempest Moon
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    [QUOTE=Gambler with cards as a weapon and luck/RNG based skills as a ranged DPS[/QUOTE]

    This!! Just like type-0!!
    (0)

  9. #49
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    None !
    There are already far too many jobs regarding the size of the groups.
    The more we have, the more similar jobs need to be for the balance to work, making it kinda useless to have several jobs in the first place.
    (4)

  10. #50
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I'm not going to bother trying to think up something "new". I hope we get clown/jester for the next scouting job. It should get a persistent floor AoE where they scatter banana peels, and it acts like ice floor mechanics for enemies trying to walk over it. Add some weird novelty too, like make one of the traits the ability to double-jump(jump once normally, jump twice to spawn a hoop in the air you somersault forward through). It could get a quested mount like WHM too, where you're balancing on a giant ball and walk-rolling it everywhere. The 123 combo could go something like "punch with comically oversized fist", "kick with comically oversized boot", and "use squirting flower that blows like a firehose". A build-up ranged attack where you start juggling bowling pins and can't use other actions(but can move), and the longer you wait the more pins get added until max stacks. Final damage dealt is based on the number of bowling pins you end up throwing at a dude's head. Thrown cream pie to face for interrupt skill. The LB3 could be a clown car showing up and a pile of clowns bursting out to beat the tar out of the enemy.
    (0)

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