It'd be pretty sweet if we got a melee caster to shake things up. A class that uses Runeblades preferably.
We'd basically be able to pool from a few or several different elements depending on how it's designed.



It'd be pretty sweet if we got a melee caster to shake things up. A class that uses Runeblades preferably.
We'd basically be able to pool from a few or several different elements depending on how it's designed.



Real Bard as a healer or support based caster dps with harps as main weapon, keep the DoT focus but let a Ranger job have the archery proc system. Maybe in my dreams lol
As a real one though I want to see Geomancer. It’s been teased in Astrologian sidequests, but then they pull the lame-ass ‘oh it’s just Astrologian with a different name lol not a REAL job’. Seems pretty disrespectful to people who enjoyed previous FF iterations of the class lol. ‘Remember this cool job that used to exist? Here’s why you can literally never have it!’…wow, thanks Yoshi lol. Instead we’ll get a gamut of ffxiv-exclusive-edgy-dark-void jobs like Reaper for the rest of the game’s lifespan since he’s ‘not adding any more classic ff jobs to XIV’. Which leaves the option as making a weird ‘ffxiv style’ iteration of Geomancer that takes the name and nothing else lol. Perhaps merge it with another class it never should’ve been merged with. Cannoneer Geomancer? Mystic Knight Geomancer? Bleh
I want Geomancer to use bells as a weapon and some kind of terrain based effects. Let me put down some bubbles that buff allies, debuff enemies, hurt them, w/e. Different bubbles could correspond to different terrain effects for damage output. Also I want to hit the enemy over the head with a bell lol
Last edited by Connor; 03-18-2023 at 11:43 PM.


We could get Geomancer in another form. Shamanism. It’s basically the same thing. I wouldn’t be surprised if it’s Shaman in name. I’m hoping they just add Geomancer. It’s been highly requested for years now. Just give it to us already Yoshi.Real Bard as a healer or support based caster dps with harps as main weapon, keep the DoT focus but let a Ranger job have the archery proc system. Maybe in my dreams lol
As a real one though I want to see Geomancer. It’s been teased in Astrologian sidequests, but then they pull the lame-ass ‘oh it’s just Astrologian with a different name lol not a REAL job’. Seems pretty disrespectful to people who enjoyed previous FF iterations of the class lol. ‘Remember this cool job that used to exist? Here’s why you can literally never have it!’…wow, thanks Yoshi lol. Instead we’ll get a gamut of ffxiv-exclusive-edgy-dark-void jobs like Reaper for the rest of the game’s lifespan since he’s ‘not adding any more classic ff jobs to XIV’. Which leaves the option as making a weird ‘ffxiv style’ iteration of Geomancer that takes the name and nothing else lol. Perhaps merge it with another class it never should’ve been merged with. Cannoneer Geomancer? Mystic Knight Geomancer? Bleh
I want Geomancer to use bells as a weapon and some kind of terrain based effects. Let me put down some bubbles that buff allies, debuff enemies, hurt them, w/e. Different bubbles could correspond to different terrain effects for damage output. Also I want to hit the enemy over the head with a bell lol



That’s a really good point actually and one I hadn’t thought of. They could also pull on the whole ‘Druid’ aspect of being in communion with nature etc, maybe tie it in with Conjurer since that is/was their thing lol.
Honestly at this point something different than what we have. I know it's vague, but every job is so homogenized we need something to shake up the monotony of it all. I guarantee you we will get a job that has to maintain a buff or bufs and fill a bar or bars. We need something different desperately.
Actually, the talk of shamans got me thinking, D&D shamans are more spirit based than elemental based like WoW shamans, which is more akin to Guild Wars ritualists, which is one of my favorite classes of an online game I've ever come across (mesmer too, but I know mesmer would NOT have a life in 14 because Square is very anti-anything that goes against 2 min burst window).
I know this game can't handle pets very well, but I wonder how well it'd be able to handle something like a ritualist. The ritualist summons stationary spirits that have an affect on an area. Some of them attack or heal a target over and over, others cause a passive effect while they're active, others cause an effect when they die/expire. The AI doesn't have to worry about moving and casting.
The rub would be would the ritualist job be a healer or dps or """support""" (like bard and dancer), because in Guild Wars it can do either very well.
https://wiki.guildwars.com/wiki/Ritualist
https://wiki.guildwars.com/wiki/List...tualist_skills
In a way, this could be an answer for both the necromancer and pet jobs that various people want.
Chemist (Or Salve-Maker), as a non-magic based healer. There even exists a basic healing skill for them, that's exclusively used by NPCs mostly in instanced duties called Aqua Vitae. And we've received two instances of tease for such... One with the little Miqo'te girl in the First and the Ameliance custom deliveries...
And also a ranged tank using a Gunshield. Take a combination of some skills from Rhitahtyn from Cape Westwind and the lvl 89 dungeon and Varis from Memoria Misera for a base skillset.
I'm so excited for 7.0 where we get two jobs that build and spends a resource, has a gauge or two for those resources, and bursts within party buffs along side every other job. Maybe even one 30 second DoT if SE is feeling really adventurous!Honestly at this point something different than what we have. I know it's vague, but every job is so homogenized we need something to shake up the monotony of it all. I guarantee you we will get a job that has to maintain a buff or bufs and fill a bar or bars. We need something different desperately.

beastmaster from ff11. in CLL the final boss, Leon, is a beastmaster. he has a one handed axe and a shield. that would be cool!
TWO jobs? you really set youre hopes high
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