Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast
Results 91 to 100 of 111
  1. #91
    Player
    Wanzzo's Avatar
    Join Date
    Jan 2016
    Location
    Golmore Jungle
    Posts
    397
    Character
    Nadia Frostwind
    World
    Seraph
    Main Class
    Reaper Lv 90
    (Please, don't think what i'll say here is about a game in specific. Instead, it's some toughts about MMOs in general, ok?)

    The MMO genre is supposed to be something you play to interact with others and earn progressions and rewards through that.

    Today, many MMOs are becoming "single player within an online environment" with those self-sufficient solo player systems where you don't need to do a lot of things together but only do some few things (like raids, dungeons and... when you decide to RP). In fact, in some cases you will see true social interactions ONLY when you RP, but that's not as rewarding as a main game systems could be (though, it's rewarding for our memories xD)

    The world could be rewarding for group explorations (with less teleports and more dangers for groups, puzzles that needs to be done by groups), dungeons could feel more "open" for different paths to take, and all crafting/gathering could be more tied into other players activities instead of only one do everything from gathering to crafting everything.

    Social interactions could be more part of the game, with more synergies between classes, combos made by classes as well as the possibility of doing quests together, as we see in the old ones (as we see in SWTOR, for example. There you can talk to a quest giver and a roll decide which character will talk to him making you feel part of a group).

    Overall, we are losing social interaction systems to be less dependent to others within "MMOs" and I feel really sad about that. The more devs go for self-sufficiency, the less "MMO" aspects we see in the game.

    This explains why we MMO lovers fall easily for hypes about upcoming new MMO titles that promises more social interactions or more synergy between classes or even more reliable actions with different classes or aspects ingame - to be disappointed after the developers decide to make p2w features or go to the same old self-reliance road >.<

    But, to make "MMO" more solo friendly is more catchy for their greedy pockets, so it's worth for them to go this way =/

    Sometimes, I wonder where this industry will lead us...

    "To like MMO is to suffer" u.u
    (6)
    "Every soul you touch will remember your kindness" - TIA, G'raha

  2. #92
    Player
    Ranhansha's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    323
    Character
    Ranhansha Ootsuki
    World
    Ragnarok
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by magitekLuna View Post
    so by 9.0 or so we get something decent?
    If they want to realise. Remember this is S-E. People have been telling them to cut the NFT bs and they don't seem to care.
    (4)

  3. #93
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Rilifane View Post
    Words
    I agree. One thing I really dislike is all the QoL stuff that, in isolation, is good and therefore you're not allowed to say anything negative about it, but once you take a step back you realise how shallow everything has become.

    I don't want to go back to LFG in Jeuno in XI but the instanced nature, the solo-ness, the boring, unthreatening overworld, the uninspired DPS only jobs... they all contribute. At some point SE should stick to a vision and commit.

    And for the love of Zodidaddy implement Bozja-like CEs into the overworld along with the potion system. Nobody cares if you break the game there. I want fun jobs outside of current savage.
    (7)

  4. #94
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Payadopa View Post
    I agree. One thing I really dislike is all the QoL stuff that, in isolation, is good and therefore you're not allowed to say anything negative about it, but once you take a step back you realise how shallow everything has become.

    I don't want to go back to LFG in Jeuno in XI but the instanced nature, the solo-ness, the boring, unthreatening overworld, the uninspired DPS only jobs... they all contribute. At some point SE should stick to a vision and commit.

    And for the love of Zodidaddy implement Bozja-like CEs into the overworld along with the potion system. Nobody cares if you break the game there. I want fun jobs outside of current savage.
    Yes please ^^^^
    (1)
    Death Is Only The Beginning....

  5. #95
    Player
    Barwara's Avatar
    Join Date
    Dec 2020
    Location
    Limsa Lominsa
    Posts
    150
    Character
    Barwara Sasna
    World
    Zodiark
    Main Class
    Warrior Lv 100
    No open world content.

    My main beef with FFXIV is that it is built upon repeatable content: dungeons and all combat content, fates, hunts, grinds of any kind...
    MSQ is good but finite until next patch / expansion, and side quests are essentially fetch quests until you've done them all and then you're out of things to interact with in a given zone (except crafting, but to me that's a grind of it's own).

    I'd like to see Runescape style quests: which can take you a couple of hours to complete, maybe even a couple of days, with puzzle and enigmas to solve on the way, without the game showing you exactly where to go and where to click.

    Sometimes I find there's very little to explore in the game and I tend to log in just to the daily stuff.

    I've started island sanctuary and maybe this will feel a bit more immersive?
    (2)
    Last edited by Barwara; 03-18-2023 at 06:01 PM.

  6. #96
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Payadopa View Post
    I agree. One thing I really dislike is all the QoL stuff that, in isolation, is good and therefore you're not allowed to say anything negative about it, but once you take a step back you realise how shallow everything has become.

    I don't want to go back to LFG in Jeuno in XI but the instanced nature, the solo-ness, the boring, unthreatening overworld, the uninspired DPS only jobs... they all contribute. At some point SE should stick to a vision and commit.

    And for the love of Zodidaddy implement Bozja-like CEs into the overworld along with the potion system. Nobody cares if you break the game there. I want fun jobs outside of current savage.
    Indeed, it comes down to the bigger picture. No QoL on its own is bad, it's just when too much supports the same that it can turn into something harmful.
    I don't want to spend my time in cities shouting for parties again but neither do I want to feel like the world is full of bots just poofing in and out faster than you can read their names because everyone has a teleport button without cooldown, cost or cast time that can take them anywhere they want with a simple click on the map, no restrictions. And the latter could be considered QoL since it cuts down travel time, it's convenient, no more having to unlock aetherytes and currents. It's great, no? It probably appeals to someone who has to return to the Waking Sands for the umpteenth time but they forget that it doesn't just affect them - it affects the entire world.

    The issues around the strict 2min burst meta is another good example. It's a combination of things, like hilariously high burst potencies, automatically aligned 2min buffs, every class being on a strict burst and massive hitboxes and only addressing one will not solve it; you'd need to crack up all of it to a degree. Not remove but lessen the emphasis on each individual issue contributing to a larger issue.

    I also know that admitting that maybe something wasn't as good as you initially thought is difficult and I have certainly made my fair share of mistakes there by supporting something that I later wanted changed again because it wasn't as great as I thought. It sounded good in theory but paired with too many other similar things, it was the final change that turned the bigger picture from good to shallow and empty.
    (2)

  7. #97
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Barwara View Post
    No open world content.

    My main beef with FFXIV is that it is built upon repeatable content: dungeons and all combat content, fates, hunts, grinds of any kind...
    MSQ is good but finite until next patch / expansion, and side quests are essentially fetch quests until you've done them all and then you're out of things to interact with in a given zone (except crafting, but to me that's a grind of it's own).

    I'd like to see Runescape style quests: which can take you a couple of hours to complete, maybe even a couple of days, with puzzle and enigmas to solve on the way, without the game showing you exactly where to go and where to click.

    Sometimes I find there's very little to explore in the game and I tend to log in just to the daily stuff.

    I've started island sanctuary and maybe this will feel a bit more immersive?
    Runescape style quests?? at the top of their game SE never made any thing even close to Runescape style quests. show me one game were it was not some linear questing
    (0)

  8. #98
    Player
    True-to-Caesar's Avatar
    Join Date
    Jul 2021
    Posts
    311
    Character
    Kyros Orsidius
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Barwara View Post
    Sometimes I find there's very little to explore in the game and I tend to log in just to the daily stuff.

    I've started island sanctuary and maybe this will feel a bit more immersive?
    I’m having the same issue as you. Been a month now I have been logging in just for a Frontline achievement, which I can only do every 4 days. Checking Island Sanctuary real quick, retainers and one dungeon if I feel like it, oh and losing housing lottery for Larges.

    The fact there’s 0 sense of exploration, discovery and pretty much every aspect of the game is railroaded makes it genuinely dull.
    Having stuff like Bozja or Eureka but being more dynamic than just FATE farming simulator would help the game (imo).

    But currently the mindset is to make everything piss easy : solo dungeons with bots, quests telling you where to go all the time etc.
    I honestly think of playing WoW again for a bit to keep me entertained for a short while. But yea, on the MMO side it’s pretty meh nowadays.

    As for Island Sanctuary, it’s still not an alternative to housing. It’s very timegated, only way to make proper sense of what items to craft to make some island currency is to check a weekly guide on Reddit to max profit, the buildings to create are basically plots like in Skyrim, that you upgrade without doing much of anything other than bring the materials. You don’t place anything.

    Quote Originally Posted by magitekLuna View Post
    Runescape style quests?? at the top of their game SE never made any thing even close to Runescape style quests. show me one game were it was not some linear questing
    I believe Bozja and especially Eureka had quests that told you roughly where you should go to find X or Y but the UI had no markers, you had to check your map and guess with the directions told by NPCs.

    Outside of them, only one quest : the one with the chest on a bench in Sharlayan.

    That’s pretty much it.
    (1)
    Last edited by True-to-Caesar; 03-19-2023 at 03:40 PM.

  9. #99
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    614
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    If this is pertaining to ff14 being dead o. o then you never played mmo outside this one lets list the following

    -Lack of support from dev side ( Case in Point Anthem)
    -Always on maintenance mode (Case in point Base Pso2)
    -Player Base falling off with no chance of recover (Case in point Tera Online)
    -Decisions that are not improving the game but constantly pushing the game in horrible directions with no form of improvement (Case in point All live service games of current generation)
    -Player base vs Dev mentality and no sense of self improvement on dev side making the players feel the venture Is not worth it.

    There are more to the case of what makes a game dead. This game just to point out is far from dead O. o in case this is aimed. You can always look at steam player count and go from those numbers, then to stare at a good idea of how active player base is go to BALMUNG if your screen having trouble loading people in means the player base is booming pretty good. That's a smaller example but its a sign.
    (1)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  10. #100
    Player
    Giyari's Avatar
    Join Date
    Apr 2012
    Posts
    90
    Character
    Garido Endorido
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    MMO developers have to develop content that appeals to the majority, if content doesn’t require a lot of time to invest in, perhaps it is the community that has to change before developers dedicate resources to content that lasts longer.

    As to those who wonder why people are quiet in public chat in game, we live in a world where people can report you if you even slightly upset them, is it really a surprise people are less chatty in game.

    So if you wonder why FFXIV is in its current state, you might want to look into in the mirror.
    (3)

Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast