(Please, don't think what i'll say here is about a game in specific. Instead, it's some toughts about MMOs in general, ok?)
The MMO genre is supposed to be something you play to interact with others and earn progressions and rewards through that.
Today, many MMOs are becoming "single player within an online environment" with those self-sufficient solo player systems where you don't need to do a lot of things together but only do some few things (like raids, dungeons and... when you decide to RP). In fact, in some cases you will see true social interactions ONLY when you RP, but that's not as rewarding as a main game systems could be (though, it's rewarding for our memories xD)
The world could be rewarding for group explorations (with less teleports and more dangers for groups, puzzles that needs to be done by groups), dungeons could feel more "open" for different paths to take, and all crafting/gathering could be more tied into other players activities instead of only one do everything from gathering to crafting everything.
Social interactions could be more part of the game, with more synergies between classes, combos made by classes as well as the possibility of doing quests together, as we see in the old ones (as we see in SWTOR, for example. There you can talk to a quest giver and a roll decide which character will talk to him making you feel part of a group).
Overall, we are losing social interaction systems to be less dependent to others within "MMOs" and I feel really sad about that. The more devs go for self-sufficiency, the less "MMO" aspects we see in the game.
This explains why we MMO lovers fall easily for hypes about upcoming new MMO titles that promises more social interactions or more synergy between classes or even more reliable actions with different classes or aspects ingame - to be disappointed after the developers decide to make p2w features or go to the same old self-reliance road >.<
But, to make "MMO" more solo friendly is more catchy for their greedy pockets, so it's worth for them to go this way =/
Sometimes, I wonder where this industry will lead us...
"To like MMO is to suffer" u.u