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  1. #1
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rydin View Post
    I guess it boils down to preference...
    Do you all prefer RNG vs token vs epicly hard fight for guaranteed drop?
    Why can't we have all? We already have a token system for items (see: GC, primal weapons), we have RNG for drops in the recently released dungeons, and honestly I'd rather them stay away from "epicly hard fight for guaranteed drop" until 2.0, because the game engine is shit and they can't make a decently hard encounter without QQs over lag.
    (2)
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.

  2. #2
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Belial View Post
    Why can't we have all? We already have a token system for items (see: GC, primal weapons), we have RNG for drops in the recently released dungeons, and honestly I'd rather them stay away from "epicly hard fight for guaranteed drop" until 2.0, because the game engine is shit and they can't make a decently hard encounter without QQs over lag.
    Good post... I'd enjoy having it all...
    Although, to be fair, the Primals are a hybrid RNG/token system, as the tokens drop based on RNG
    With that being said... do you think we'll ever see straight token? Like 40 wins and you get an item no matter what?
    Do you think at 2.0 we'll see something so hard that it guarantees an item?
    Technically the end dungeon bosses (Batraal, Miser's Mistress and Chimera) are guaranteed drops... just most of it is "meh"
    Maybe Odin's hardest form (After he's been beaten a certain number of times) will guarantee a certain drop
    (0)

  3. #3
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rydin View Post
    Good post... I'd enjoy having it all...
    Although, to be fair, the Primals are a hybrid RNG/token system, as the tokens drop based on RNG
    With that being said... do you think we'll ever see straight token? Like 40 wins and you get an item no matter what?
    Do you think at 2.0 we'll see something so hard that it guarantees an item?
    Technically the end dungeon bosses (Batraal, Miser's Mistress and Chimera) are guaranteed drops... just most of it is "meh"
    Maybe Odin's hardest form (After he's been beaten a certain number of times) will guarantee a certain drop
    True, primals are that way, but with them diminishing the amount of tokens required it's not that bad, it took me no time to collect 10 totems for my final weapon in pugs. I think we'll have to see what other systems/content they hammer out, though. Maybe the Crystal Tower will be different, and who knows how Hamlet Defense will work or what kind of drops/system will be used. Unfortunately it's one of those "too early to tell" things, but I think all can be incorporated in some form or another to appease everyone.
    (0)
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.

  4. #4
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Belial View Post
    True, primals are that way, but with them diminishing the amount of tokens required it's not that bad, it took me no time to collect 10 totems for my final weapon in pugs. I think we'll have to see what other systems/content they hammer out, though. Maybe the Crystal Tower will be different, and who knows how Hamlet Defense will work or what kind of drops/system will be used. Unfortunately it's one of those "too early to tell" things, but I think all can be incorporated in some form or another to appease everyone.
    I said it in another thread... I'd like more synergy between the content
    Quote Originally Posted by Rydin View Post
    Crafted gear where the crafter needs to get support in the heart of a dungeon or stronghold + u/u materia obtained through fighting a primal as part of a company quest, and only attached using a special catalyst obtained through Hamlet defense quest
    Since the materia is u/u, they'd need to implement a way to put up the item, materia and catalyst in your bazaar, repair style...
    not necessarily that.. but just some gear that required multiple content to build the best piece
    So you got a basic corselet from the dungeon, and then needed to do stuff at other places (Crystal Tower, hamlet Defense, Monster Arena, etc...) to get u/u materia to turn it into Darklight Corselet
    (1)

  5. #5
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rydin View Post
    I said it in another thread... I'd like more synergy between the content.. but just some gear that required multiple content to build the best piece
    So you got a basic corselet from the dungeon, and then needed to do stuff at other places (Crystal Tower, hamlet Defense, Monster Arena, etc...) to get u/u materia to turn it into Darklight Corselet
    I like the way you think!