Quote Originally Posted by Rydin View Post
I guess it boils down to preference...
Do you all prefer RNG vs token vs epicly hard fight for guaranteed drop?
Why can't we have all? We already have a token system for items (see: GC, primal weapons), we have RNG for drops in the recently released dungeons, and honestly I'd rather them stay away from "epicly hard fight for guaranteed drop" until 2.0, because the game engine is shit and they can't make a decently hard encounter without QQs over lag.