Damn I must be playing SGE incorrectly then? So many 1 2 1 1 1 1 1 1 1 1 1 1 still, doesn't feel different from the its sibling healers. U_U




Damn I must be playing SGE incorrectly then? So many 1 2 1 1 1 1 1 1 1 1 1 1 still, doesn't feel different from the its sibling healers. U_U

I like being able to bounce between shielding and healing while using my dot as a defacto regen before spamming my same ole' basic dps button though...that's why I said it's not perfect. But, if SE starts stripping the job down like it's done the others I imagine the things I like about this job too will be destroyed.
Button spamming is the worst design ever and I absolutely hate that Yoshi did this to healers. No mistake--but, Sage is least boring of the 4 and for that I'm happy!




I mean, I'm not gonna tell you you're not allowed to enjoy it, and if you love the job, then that's awesome. But I just feel confused. I've dumped many hours into SGE because I am obsessed with its aesthetic and style, and I have no idea what it has that the other healers don't have. If Toxikon wasn't one of the most useless buttons in the entire game, maybe it'd be a step above the others, but it actually feels like it has less to work with than everyone else despite being the healer that heals by attacking.I like being able to bounce between shielding and healing while using my dot as a defacto regen before spamming my same ole' basic dps button though...that's why I said it's not perfect. But, if SE starts stripping the job down like it's done the others I imagine the things I like about this job too will be destroyed.
Button spamming is the worst design ever and I absolutely hate that Yoshi did this to healers. No mistake--but, Sage is least boring of the 4 and for that I'm happy!
I actually have no idea if it's possible to make SGE more boring. I guess you could take away Phelgma if you wanted to ruin the job, but what else is there?
This thread is an example of what I've said about this forum for a bit. Someone comes in and says they like something, and people jumping on the bandwagon to tell them they're wrong.
...the first suggesting the player is wrong to think it's interesting, the second saying he's wrong for thinking it and SCH are different (they are), and the third using the opportunity to attack the Devs.
Not ENTIRELY clear, but definitely disagreement (I think you were going for "SGE could have been this great thing it was billed as but failed at meeting that expectation/archetype"?)
A somewhat hyperbolic opening which is also expressing disagreement, a ridicule of what the other player sees as enjoyable, and a statement of conflicting opinion that is only justified in the most tenuous way possible (comparing to the core DPS rotation...on a Healer.)
This was the only post that wasn't really that, and noted how they could see some of what the OP meant and wasn't outright calling him out as wrong in some way.Sage has a gap closer and they get to keep their Addersgall even when they die as it continues to generate. That's what I like about Sage. I'm struggling to see what else could make it feel so superior to the other Healers. I guess shielding on the move is cool too. I main Scholar myself so I've learned to heal despite the cast times and now I don't even think about it.
...oh, to answer this one; SGE leans on AG while SCH avoids AF heals/mits, SGE has mobile shielding which can be a DPS gain if long movement is needed and you don't have some other tools (you can use the Toxicon generated and this can kinda be shoehorned into WHM Lily use back in ShB as a movement option) where SCH would want to use a Ruin 2 and (if available) Energy Drain, SGE doesn't have to give up Kardia to generate AG, but can only generate 1 with its 90 sec CD vs SCH generating 3 at the cost of Eos going away for 30 sec, and SGE's GCD shields are more responsive (by about 1.5 sec, which can sometimes matter) than SCH's. SGE's oGCDs are often also more direct and "what's on the tin" than SCH's. And aesthetically, they have a completely different feel to them with SGE being more lasers and forcefields with SCH leaning more into power words, glyphs, and magical sphere barriers.
You were nice enough (and I mean that legitimately, not sarcastically) to say it's fine and even awesome if he likes it.I mean, I'm not gonna tell you you're not allowed to enjoy it, and if you love the job, then that's awesome. But I just feel confused. I've dumped many hours into SGE because I am obsessed with its aesthetic and style, and I have no idea what it has that the other healers don't have. If Toxikon wasn't one of the most useless buttons in the entire game, maybe it'd be a step above the others, but it actually feels like it has less to work with than everyone else despite being the healer that heals by attacking.
I actually have no idea if it's possible to make SGE more boring. I guess you could take away Phelgma if you wanted to ruin the job, but what else is there?
As for making SGE more boring - remove Plegma and Pneuma, remove Addersgall and the 4 oGCDs associated with it. And for added points, remove the visual effects on its spells. Those things would collectively make it more boring. Toxicon is a great movement tool, so I'm not at all sure it's "one of the most useless buttons in the entire game"...it's more useful than Ruin 2 and now easier to generate thanks to EuPrognosis breaking on you generating one.
.
I dunno, I'm trying to avoid posting in here, but this is the kind of thing I'm talking about where this subforum doesn't seem to allow for people to actually...like Healers.
Or even a single Healer.
Maybe the posters don't intend it to be that way, but...it kinda comes across that way.




If Toxikon were removed, there would be a nearly non-existent difference in SGE's performance across the duration of a fight. Sure it's technically stronger than Ruin 2 and not a DPS less, but most of the time you only get 3 uses of it across an entire fight. What difference does that amount to at the end of the day? Something like a difference of 0.04% of a boss' HP bar?
I...forgot we even had Ruin II as a SCH until you mentioned that. There are just so few times where it's used...



Last edited by Mesarthim; 03-19-2023 at 02:00 AM.




First of all, now that I read my reply again, it may come off as snarky/downplaying your enjoyment despite my initial intention to be satirical. If that makes you feel bad then my apologies.I like being able to bounce between shielding and healing while using my dot as a defacto regen before spamming my same ole' basic dps button though...that's why I said it's not perfect. But, if SE starts stripping the job down like it's done the others I imagine the things I like about this job too will be destroyed.
Button spamming is the worst design ever and I absolutely hate that Yoshi did this to healers. No mistake--but, Sage is least boring of the 4 and for that I'm happy!
Second of all, there’s completely nothing wrong in enjoying SGE (good for you, in fact!). ty_taurus described perfectly in this front.
There’s a reason I’ve been using the ignore list… Unfortunately if somebody replies, the list is virtually useless.
You’d think they’d learn after being burnt over here, but they’re probably tired getting the similar sort of responses after baiting in DPS forums.
Last edited by Rein_eon_Osborne; 03-18-2023 at 02:53 PM.
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