
Originally Posted by
Neptune
Thanks bustacucumbers for chiming in.
I really am not a harsh person in real life, but when I see the kind of illiteracy on display in the last few posts I sort of have to respond just so it doesn't derail the discussion.
Soo... a poor impression of me? Have you heard of a cosmic speed limit? A light year is a measure of time, the time it takes light to travel in one year. It's also really long distance-wise. That's the great thing about a light year. It's a measure of both distance and time at once. I'd say your reading comprehension could stand to improve about one light-year's worth, this time referring to the distance you'd have to go to do so, and probably also the amount of time it'd take. By the way, it would take you millions of years to walk that far, which coincidentally is probably enough time to improve your reading comprehension and re-think some of your basic skills, like the one you failed to employ that incorrectly related skill to animation lock.
So let me get this straight. To the people that have said this game is a waste of time because "predicting" animation lock is a shitty measure of gameplay, you would say to them, "Learn 2 Play?". I really couldn't have a poorer impression of you, but I hope you post something else to impress me.
To continue the discussion, I agree that the auto-attack of a Marauder should be looked at closely to make sure if it is changed it still looks natural.
More illiteracy: So let me get this straight, because I suggested that animations be sped up that automatically means "ridiculous speeds" right? Because it's hard for you to think in between two extremes? Because you can't imagine anything in between animation lock and "ridiculous speeds"? Did I get you right?
And also, because I posted a video of a "particle effect" that automatically meant you had to say you don't think particle effects suit FFXIV right? Because it was impossible for you to look at that video and read what I was saying and NOT come away with the impression that we were discussing particle effects? The fact that we were discussing the separation of spell effects from animations didn't even enter into the equation when you decided to post, am I wrong?
I'd really appreciate it if you could equip some reading comprehension gear the next time you join the discussion. Wouldn't it be nice if we were discussing the same thing in this thread? Imagine that.
On another note, while Dark Souls does have weighted animations it also doesn't animation lock you like FFXIV does. Dark Souls is also much better thought out as a combat system than FFXIV. FFXIV tries to draw from both the fast-action pool and the animation-lock pool, and the two don't mix well. In my opinion the slow, weighted animations only really work when you have a hitbox and an action battle system, not an auto attack, target-based system like FFXIV's. If you want to discuss something, why don't we discuss that?
So now we are talking about limiting the animations.. and the colors??? Huh!?!?!?! I think the animation should just be faster. If anything, more fluid. Less like you're watching a documentary on animations in a museum and more like real life. Also, I think the beautiful colors should stay! And be separable from the animation when appropriate. It might even be way cooler looking that way.
And also, I feel compelled to address the illiteracy in your post. You felt... compelled.. I'm sure, to call out the "people" who are "comparing" WoW to FF. /airquotes. Has one person in this thread compared the two games? I remember bringing up some features of WoW's animations, but I don't remember comparing the games to each other. In fact, the only references to WoW are on a technical level in this thread. So it must be a child's game if a player expects responsive character movement during battle? I don't think you mean to say that, but then again I'm pretty sure your brain turned off as you started your last paragraph and automatically typed some bullshit about WoW vs FF.
Despite that, I'd really like to hear your more focused opinions on the OP.