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  1. #1
    Player
    Jamini's Avatar
    Join Date
    Sep 2022
    Posts
    109
    Character
    Jamini Vyharra
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gemina View Post
    No they don't. Are you going to seriously sit there and tell me tell me that Sastasha is harder than the Lapis Manalis, or that Ifrit on NM is harder than Cagnazzo?
    Uh, from what I've heard Ifrit (Hard) when it was relevant actually *was* harder than modern Cognazzo. I wasn't around then, but I've heard it was actually fairly challenging when it was released (as was Titan(Hard)!)

    Don't compare level early leveling dungeons to level cap dungeons. Compare it cap to cap.
    (11)

  2. #2
    Player
    kevin_satron's Avatar
    Join Date
    Apr 2021
    Location
    Gridania
    Posts
    313
    Character
    Kevin Satron
    World
    Typhon
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jamini View Post
    Uh, from what I've heard Ifrit (Hard) when it was relevant actually *was* harder than modern Cognazzo. I wasn't around then, but I've heard it was actually fairly challenging when it was released (as was Titan(Hard)!)

    Don't compare level early leveling dungeons to level cap dungeons. Compare it cap to cap.
    it was a "little bit" harder because

    1. The latency/tick rate was worse than today, so people keep getting hit by an AOE. Titan HM is another example. I mean look at this https://imgur.com/a8Ita2I
    2. It almost impossible to beat it without caster LB3 to destroy the nails
    3. People don't know wtf they were doing back then
    (3)
    Last edited by kevin_satron; 03-16-2023 at 12:07 PM.

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jamini View Post
    Uh, from what I've heard Ifrit (Hard) when it was relevant actually *was* harder than modern Cognazzo. I wasn't around then, but I've heard it was actually fairly challenging when it was released (as was Titan(Hard)!)

    Don't compare level early leveling dungeons to level cap dungeons. Compare it cap to cap.
    I didn't say Ifrit HM. I said Ifrit NM. The light party version of him. And no, Cagnazzo actually has more mechanics than Ifrit HM, and some of them are reused/updated mechanics from The Bowel of Embers including multiple dashes and nails.
    (1)

  4. #4
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by MintnHoney View Post
    Not to mention the possibility of the dev team needing to account for the lowest common denominator of player skill, and therefore needing to basically strip jobs of the mechanics and decision-making that some players desire in order to accommodate. But that's something of a subjective issue, these days.
    Savage and Ultimate has consistently getting harder, so I don't see where this LCD claim coming from. You're just projecting because you want the "easy" content to become harder to carter your taste. The game clearly draw 2 circles for people to stand in, and everyone is free to visit the others, but you don't get to make the other territory yours.

    Class and system streamlining is unfortunately are always part of the growing pain for any game that stay around too long and get too big. Name me one main stream game that have been around a long time and is exception to this, I'm all ears. So this particular complain certainly is valid, but also it is like complain about why we don't look as good as we getting old.

    This is one of the reason that no matter how much I like FF14 I don't wish for it to go on forever. Eventually the game will buckle under its own weight and all resource will simply have to go into maintenance instead of creating something news. I would much prefer we hit a reset point with a completely new MMO from SE eventually.



    Quote Originally Posted by Jamini View Post
    Uh, from what I've heard Ifrit (Hard) when it was relevant actually *was* harder than modern Cognazzo. I wasn't around then, but I've heard it was actually fairly challenging when it was released (as was Titan(Hard)!)

    Don't compare level early leveling dungeons to level cap dungeons. Compare it cap to cap.

    I admit, I had far more trouble in those early 2.0 trials than I do in the modern now. But I bet it had more to do with circumstance rather than the actual difficulties:

    - The game was relative new, and everyone was equally no0bs. Titan was hard for me because I misunderstood how attack was telegraphed in FF14, which was almost the complete opposite how it was in WoW. Case in point, how often you see a sprout struggle and failing a mechanic that you can do with your eye closed? Me, all the time. Also during my down time I'm a MMO tourist who also try out other games. My experience in doing savage/ultimate often means squat, and I would fail simple mechanic that the veterans of those games think "easy".

    - There weren't a lot of seasoned veteran to carry a failing group. You come in and you have to pull your weight, there is no "doritos" to follow that will get you to the end of the fight even if you don't understand the mechanic.


    It's not a question of the player skill, it's about the institution knowledge you accumulate. This is what people who so good at this game and demand the "casual" content to be harder don't understand. As the veteran with that ingrained knowledge about the game, to make the casual content challenge enough to entertain them would also make said content pretty much prohibitively difficult for its actual intended audiences.
    (9)
    Last edited by Raven2014; 03-16-2023 at 12:54 PM.

  5. #5
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jamini View Post
    Uh, from what I've heard Ifrit (Hard) when it was relevant actually *was* harder than modern Cognazzo. I wasn't around then, but I've heard it was actually fairly challenging when it was released (as was Titan(Hard)!)

    Don't compare level early leveling dungeons to level cap dungeons. Compare it cap to cap.
    It was more to do with the mechanics being very punishing and/or a need to grind out gear just to survive their limit breaks. This was a time when you needed to get ultima jewelry and use vit+ materia on your white mage just to have enough hp. And/or grind tomestone gear just to get a specific amount of HP.

    Also…In essence, Ifrit was a DPS check, Titan was a “watch the ground” check, and Garuda was a Tank check (had to provoke and hold the Chirada/what’s her face away from each other).

    I’m over simplifying, but that was kind of the beginning of insta-kill with no rez for mistakes and/or tank swaps.

    With current trials, it is (and should be) entirely reasonable to clear them as long as you do mechanics right with the minimum ilvl required for the fight. In the Wild West days of FFXIV, this wasn’t necessarily a thing. Materia (and grinding out materia) played a much bigger role.
    (2)
    Last edited by kaynide; 03-16-2023 at 01:56 PM.