Then it needs a process to obtain it that reflects the bis status. Tomes are basically free, the argument that it's just "catch up" gear is garbage because we are a long ways away from any major content and people who haven't participated in end game content by now, are not going to start because of a relic weapon.
Whatever that process is should be watered down to just tomes after the first weapon.
Yet savage raids are still going strong. You can remove half the abilities off everyones hot bar and still glide through alliance raids. Your suggestion just kills the savage scene the moment it is implemented for content that you can afk through.2. Augmented Alliance Gear. Again Alliance raids releases way after the savage raids
It's not inherently a bad suggestion but it's not a great one either unless they change the way alliance raids are done.
This is fine.3. Criterion and its savage version should give a twine, shine and brine or tome gear weekly
Why base it on classes acquired? Why not just increase the cap and be done with it.4. Increase the tome cap in mid patch based on how many classes you acquired
I agree but trying to tie those alternatives into truly brain dead content is unhealthy for any game.The idea of this gearing alternatives is to have them progressively so you will still main your fav job whenever a savage tier drops and as time goes by have more gear alternatives for other jobs you might wanna try in high end content.
Before anyone cries "omg gate keeping gear!", no but better gear should reflect more challenging content. Challenging does not need to be extremely difficult, average players should still be able to clear it.
In a perfect world we'd get more mid-core content where these suggestions would blossom but suggesting for example using alliance raids for end game gear, content that you can easily clear while focusing on a youtube video 90% of time, isn't it.

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