Quote Originally Posted by AurisNix View Post
So well with the fanfest on sight and new expansion on the horizon there are things that should change at this point in the game, mainly gearing imo.

During EW i started to play alot more jobs and noticed how awful is to try to gear them, jumped into casual savage and it was even worst since is just a gamba to try to get the best gear, there is really no middle point or alternatives, you either get a good gear or have an awful gear.

1. Relic Weapon should be BiS
Then it needs a process to obtain it that reflects the bis status. Tomes are basically free, the argument that it's just "catch up" gear is garbage because we are a long ways away from any major content and people who haven't participated in end game content by now, are not going to start because of a relic weapon.

Whatever that process is should be watered down to just tomes after the first weapon.

2. Augmented Alliance Gear. Again Alliance raids releases way after the savage raids
Yet savage raids are still going strong. You can remove half the abilities off everyones hot bar and still glide through alliance raids. Your suggestion just kills the savage scene the moment it is implemented for content that you can afk through.

It's not inherently a bad suggestion but it's not a great one either unless they change the way alliance raids are done.

3. Criterion and its savage version should give a twine, shine and brine or tome gear weekly
This is fine.

4. Increase the tome cap in mid patch based on how many classes you acquired
Why base it on classes acquired? Why not just increase the cap and be done with it.

The idea of this gearing alternatives is to have them progressively so you will still main your fav job whenever a savage tier drops and as time goes by have more gear alternatives for other jobs you might wanna try in high end content.
I agree but trying to tie those alternatives into truly brain dead content is unhealthy for any game.

Before anyone cries "omg gate keeping gear!", no but better gear should reflect more challenging content. Challenging does not need to be extremely difficult, average players should still be able to clear it.

In a perfect world we'd get more mid-core content where these suggestions would blossom but suggesting for example using alliance raids for end game gear, content that you can easily clear while focusing on a youtube video 90% of time, isn't it.