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Thread: PS3 Graphics

  1. #61
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    Kailea_Nagisa's Avatar
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    Quote Originally Posted by illriginalized View Post
    I think you're just a console hater lol.. there is no big difference. @ 30 FPS there's nothing to worry about..

    BTW FFXI (was) and FFXIV are both betas for console gaming, you mad?
    lol sorry but I had to laugh at this one.... console hater? yeah sure I am a console hater..... with 17 game consoles and counting
    (1)

  2. #62
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    Laraul's Avatar
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    Great a PS3 vs. PC debate... When will people learn? It's like trying to compare a locomotive to a Jumbo Jet. You can't compare them. PCs have a lot more raw processing power, but software wastes a lot more cycles waiting on part of the system to catch up. Consoles on the other hand don't have to worry about "bottlenecks" like a GPU or CPU from inhibiting the other, so it's able to make much better use of the hardware.
    (0)
    Last edited by Laraul; 04-02-2012 at 11:16 PM.

  3. #63
    Quote Originally Posted by Laraul View Post
    Great a PS3 vs. PC debate... When will people learn? It's like trying to compare a locomotive to a Jumbo Jet. You can't compare them. PCs have a lot more raw processing power, but software wastes a lot more cycles waiting on part of the system to catch up. Consoles on the other hand don't have to worry about "bottlenecks" like a GPU or CPU from inhibiting the other, so it's able to make much better use of the hardware.
    The only reason the debate exists is because people somehow think graphics make the game. This is why gaming was such a failure before the latest generation of consoles, after all!
    (0)

  4. #64
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    kazaran's Avatar
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    Elrond Peredhel
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    There were already issues with the PS3 and the game with the current engine "which suprises me with the toosl claimed to be scalable). So the rewrite had to happen.

    I am sure SE will do their best to make it function on the console with it's limited capabilities. No, it won't have the potential of the PC version, it simply lacks the memory, GPU/CPU combined power. As a result of bringign it to the PS3, load zones will return, but more variety to zones will accur.

    Sure, the PS3 can pull off graphical tricks when a game has limited field of view and distance, but you often see now, sistance backgrounds are blurred and static. When it comes to an MMO, things change.

    I have a PS3, Xbox 360 (which the unified memory has it's advantages-slightly) but I wouldn't play this on a console, even tho I use a contoroller.


    On the bottlenecking topic. The ps3 is far more prone to it. Part of it is the Memory design, split design of it, and bottleneck and shiftign between the vram and main ram.

    The cells, while good on paper, are bottlenecked by the memory and lack of it. As well as they must handle all audio encoding, system fuction, and OS. A PC today is not bottlenecked as much, not with the variosu cachign options, far more avaiable memory from the get go, and the option for far superior hard drives and access times.

    Will FFXIV be as good on the PS3 as middle to high end PC's? No. Will it be so much worse that it isn't worth getting? No. They can have less detail and smooth out the images, but the main thing is stability of frame rate and gameplay.

    SE stated the new engine will allow graphical quality on lower end systems and the PS3, while giving the option for higher detail on higher end PC's. Testures won't be as detailed. Bump mapping not very high, Anti Alaising probably very low (as it already is if you do not override it) but there are ways to improve the look without all that.

    For peopel with out decent PC's it's a good option. Most probably it will not exceed 720p, medium testure quality, nor more then 30 fps. But still very playable.
    (0)
    Last edited by kazaran; 04-03-2012 at 01:33 AM.

  5. #65
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    TheRac25's Avatar
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    Quote Originally Posted by illriginalized View Post
    I think you're just a console hater lol.. there is no big difference. @ 30 FPS there's nothing to worry about..

    BTW FFXI (was) and FFXIV are both betas for console gaming, you mad?
    sry XI came first to ps2 and pc much later
    (0)

  6. #66
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    Rydin's Avatar
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    Quote Originally Posted by kazaran View Post
    As a result of bringign it to the PS3, load zones will return, but more variety to zones will accur.
    I think this was also due to the fact that people were complaining a lot about copy paste... so the decided on smaller non-seamless zones with more variety...

    I am happy with the change...
    When talking about 2 variables (1. Seamless zones and 2. Copy-paste)
    here is my ranking of the possibilities from best to worst
    1. Best - Seamless without copy/paste (Which is probably impossible right now)
    2. best practical implementation - Non-seamless (Smaller zones with loading screens) without copy/paste
    3. What they tried - Seamless with copy/paste
    4. Worst - Small non-seamless zones with copy/pasted environments. Glad this didn't happen
    (0)

  7. #67
    Player Andrien's Avatar
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    The difference between the 2 will be very little I assume.

    They're working with the team that is experts with the Luminous Engine. It is the same engine that is being used for Final Fantasy Versus XIII.

    "The engine is designed to support DirectX 11, and Edge say it ‘includes cloth and fluid simulation, realtime reflections and highly efficient tessellation techniques that lower the level of detail of 3D models with minimal memory usage cost."

    Source: http://andriasang.com/comxrx/luminous_studio_detailed/

    (0)
    Last edited by Andrien; 04-03-2012 at 04:06 AM.

  8. #68
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    Rydin's Avatar
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    Quote Originally Posted by Andrien View Post
    The difference between the 2 will be very little I assume.
    The difference between PS3 and High end PC will be subjective... little to some... very major to others...
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  9. #69
    Player Andrien's Avatar
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    Quote Originally Posted by Rydin View Post
    The difference between PS3 and High end PC will be subjective... little to some... very major to others...
    i'm going to go out on a limb and guess that the major part is based on how many characters you can see on the screen, and how far away you can see fine details across the field. Oh, and armor physics.
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  10. #70
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    Quote Originally Posted by Andrien View Post
    i'm going to go out on a limb and guess that the major part is based on how many characters you can see on the screen, and how far away you can see fine details across the field. Oh, and armor physics.
    In my opinion (Which is why it's so subjective), Resolution is the major contributing factor to graphic quality...
    Second would be texture quality (Which is sometimes spread over several different categories like character detail, tree detail, etc...)
    Anti-aliasing would be my third
    Physics would be 4th
    and draw distance ranks fifth for me...

    Like I said... this is just my preference... others will most certainly see things differently (Which is what makes people so interesting and diverse)
    Playing at least 1920x1080 with hi textures is a MUST for me, so the PC is the way to go for my personal needs
    (0)

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