Quote Originally Posted by Dionysius View Post
The core concept of relic used to be grinding based on undisclosed elements/mystery that the player base have to uncover and solve together for max efficiency.
E.g. back in HW, the game never told you where to get the 40x different Unidentifiable, it's spread out everywhere from normal raid to treasure hunt.

Same with Eureka, the game doesn't give you tutorial, you just jump in and share the knowledge with other players how to tackle the contents.
Island Sanctuary had a spreadsheet day one. IMHO it was and should be more focused on looks rather than part of the gearing process in current patches.