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  1. #1
    Player
    CStrife912's Avatar
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    Alexia Kusanagi
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    Odin
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    Bard Lv 90
    Quote Originally Posted by Vahlnir View Post
    I think when it comes to the bigger picture, a lot of people see all of these smaller things adding up and it frustrates them. I am one of those people. A single, seemingly insignificant stumble might not appear to be anything more than that, but it's the repeated stumbling in game design and overall quality that has been frustrating me for a while. Individually, these issues are inconsequential, but as they continue to add up, others (including myself) see a larger issue at play.
    I see it as if they came out and literally showed a side by side presentation breaking down staff hours and resource allocation to prove nothing had changed in the workflow people would still moan...if we got something other than tomes people would moan for the relic if we got the zone and it was a copy of bozja people would take maybe a week to moan again...there is so much lose lose situation going on here. It doesn't help its not a new game like say New World which being 2 years old can make sweeping changes...this game is 10 years old...so many systems at play they need to work around. Bigger change won't be for some time I feel..I get your frustration though and I don't want to minimise that at all its more the people just blindly hoping on the moan/complain wagon with little to know constructive input to the debate.
    (6)

  2. #2
    Player R041's Avatar
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    Mar 2019
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    Character
    Oidi Grey
    World
    Marilith
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    Sage Lv 90
    Quote Originally Posted by CStrife912 View Post
    I see it as if they came out and literally showed a side by side presentation breaking down staff hours and resource allocation to prove nothing had changed in the workflow people would still moan...if we got something other than tomes people would moan for the relic if we got the zone and it was a copy of bozja people would take maybe a week to moan again...there is so much lose lose situation going on here. It doesn't help its not a new game like say New World which being 2 years old can make sweeping changes...this game is 10 years old...so many systems at play they need to work around. Bigger change won't be for some time I feel..I get your frustration though and I don't want to minimise that at all its more the people just blindly hoping on the moan/complain wagon with little to know constructive input to the debate.
    It's very complicated and not something that we the players could even quantify. Because even if they replaced all of the same engineers and artists, and they all put in the same amount of hours. It could also be argued that maybe they pulled seniority over to XVI due to the complexity and deadline of a a whole ass Final Fantasy Mainline game, potentially using the same tools and underlying systems that XIV is built from.

    If they weren't working on both games, it wouldn't give people the same type of ammunition. But I guess you could also say the same thing we've been saying since basically the beginning of FFXIV 1.0. "What are they doing with our money?" lol

    Remember this topic also isn't all about XIV, even if it's obviously the forum for it.. It's just. Wtf is SE doing?

    I won't say one way or the other. But what it doesn't do, is guarantee the wellbeing of CBU:III.

    I'm probably the most hype person for XVI, so I'm super emotionally conflicted.
    (5)
    Last edited by R041; 03-14-2023 at 07:07 AM.

  3. #3
    Player
    CStrife912's Avatar
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    Alexia Kusanagi
    World
    Odin
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    Bard Lv 90
    Quote Originally Posted by R041 View Post
    It's very complicated and not something that we the players could even quantify. Because even if they replaced all of the same engineers and artists, and they all put in the same amount of hours. It could also be argued that maybe they pulled seniority over to XVI due to the complexity and deadline of a a whole ass Final Fantasy Mainline game, potentially using the same tools and underlying systems that XIV is built from.

    I won't say one way or the other. But what it doesn't do, is guarantee the wellbeing of CBU:III.

    I'm probably the most hype person for XVI, so I'm super emotionally conflicted.
    That is fair and to be honest you have to remember they also have a big chunk of their team doing 7.0, 16 is borderline skeleton crew now debugging and making sure the experience is polished so it won't surprise me if people have moved back over to 14 again. The thing is even if it does well or not I don't imagine them taking back up another mainline unless the board forced them to...but then Yoshi is on the board and has a lot of sway over their current golden goose and core money maker. Business Unit 1 is still occupied with FF7 remake for likely the next 3-5 years if we put it lightly so it could well fall to them again...unless another division steps up but that only leaves Unit 2 who are currently making KH4.

    Im liking a lot of what 16 is showing outside of some seriously long QTE windows and a bit too modern of a UI for the setting to be really petty....and I want it to do well. The bright side is a lot of their engine work on 16 goes over to 14...its like how if you read a GDC presentation they hired 1 guy just 1...to make the physical based renderer over several years. That PBR being used in 16 is now being used in 14 well in the character examples of their visual upgrade presentation and how gold was shown.
    (1)

  4. #4
    Player R041's Avatar
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    Oidi Grey
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    Marilith
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    Sage Lv 90
    Quote Originally Posted by CStrife912 View Post
    That is fair and to be honest you have to remember they also have a big chunk of their team doing 7.0, 16 is borderline skeleton crew now debugging and making sure the experience is polished so it won't surprise me if people have moved back over to 14 again. The thing is even if it does well or not I don't imagine them taking back up another mainline unless the board forced them to...but then Yoshi is on the board and has a lot of sway over their current golden goose and core money maker. Business Unit 1 is still occupied with FF7 remake for likely the next 3-5 years if we put it lightly so it could well fall to them again...unless another division steps up but that only leaves Unit 2 who are currently making KH4.

    Im liking a lot of what 16 is showing outside of some seriously long QTE windows and a bit too modern of a UI for the setting to be really petty....and I want it to do well. The bright side is a lot of their engine work on 16 goes over to 14...its like how if you read a GDC presentation they hired 1 guy just 1...to make the physical based renderer over several years. That PBR being used in 16 is now being used in 14 well in the character examples of their visual upgrade presentation and how gold was shown.
    I personally believe XVI is completely responsible for the upgrades we're getting in 7.0. It just makes so much sense, especially when you understand the pipeline upgrades XVI kept hyping for so long.

    You're probably right that this whole arrangement could put Yoshi in much higher regard and maybe we'll see that trickle down.. (Okay this isn't economics)

    And you know what, the project itself may even revitalize Yoshi's ability to look at new ways to play XIV. If it DOES pull a bunch of talent back to us, then maybe we'll be so much better for it. Here's to hoping, because I know I want a brighter future for XIV fans. Even if it's just better housing.. lol

    (I'm also not a fan of the QTE, and Eikon battles. But mega hype for everything else.)
    (5)

  5. #5
    Player
    CStrife912's Avatar
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    Alexia Kusanagi
    World
    Odin
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    Bard Lv 90
    Quote Originally Posted by R041 View Post
    I personally believe XVI is completely responsible for the upgrades we're getting in 7.0. It just makes so much sense, especially when you understand the pipeline upgrades XVI kept hyping for so long.

    You're probably right that this whole arrangement could put Yoshi in much higher regard and maybe we'll see that trickle down.. (Okay this isn't economics)

    And you know what, the project itself may even revitalize Yoshi's ability to look at new ways to play XIV. If it DOES pull a bunch of talent back to us, then maybe we'll be so much better for it. Here's to hoping, because I know I want a brighter future for XIV fans. Even if it's just better housing.. lol

    (I'm also not a fan of the QTE, and Eikon battles. But mega hype for everything else.)
    I think a core example I like to use is the call of duty developers...they make the same thing day in day out and the only variety they get is changing the setting of where their similar mechanics game is set. 16 allowing devs who have worked on 14 for a while to move over and vice versa back is good for the team because it allows them in my opinion I could be wrong some perspective and creativity injection. Making a single player game is wildly different to an MMO so I hope for 7.0 this rubs off in a good way.

    (Nah the eikon battles can stay they look derpy but who doesn't want a kaiju wrestling match :P)
    (2)