what? "Because people don't play for the content n generally play for reward" ? what?If Eureka worked more like Boz the time in would be cut drastically. The need to kill specific mobs and wait long periods to spawn things only served to artificially create longevity. Why most in an instance afked while the other 20 did the mobbing. Eureka caught heaps of backlash and I bet you if it had an alternative akin to Boz most wouldnt have or now chose to touch it. Ofc more time has probably been spent in content that came out years ago compared to things that haven't, especially considering that old content was designed with the goal to burn your time.
Dungeons are "garbage" thanks to the Vets who complained about dungeons like Aurum Vale years ago. And then the devs tried to bring that back in the form of Variant/Criterion. Because people don't play for the content n generally play for reward only that content died quick. Devs now need to pack anything they put out with reward or its not gonna land. Just how it is
I consider myself the average person and there's at least 3 weps I'm working to get from Orthos. And I see folks crowded around that areas popping in an out so I'd say it's doing just fine for the average player. At least the general 21-30 which has always been the case
we played for the content . you do it ones for each variant and that is it. i did it for the content of it. what will bring people for longer is the reward.
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