I love how these people keep coming with the same point over and over again. It doesn't really matter how many times it is explained, they'll simply not read and say "hey! ignore everything just like I do!". OP actually made a valid criticism and just because they dared to cite Stardew Valley or Animal Crossing people are simply not considering the discussion at all. It's ridiculous.
Your choice to use a third party tool for copy/paste instead of engaging with the content on your own.
Then exactly what were you expecting Island Sanctuary to be before it was released?
Except he was saying it won't be like Animal Crossing. Where on earth did you get "you should expect Animal Crossing" out of that statement?
That is what you should have expected. Can we relax on the island? Yes. Can your friends come over and chat with you when you're on your island? Yes if you allow them access. Can you visit their islands in return? Yes, if they allow you access. Is it laid back and relaxes? Yes, in my opinion. I suppose for others it depends on what they consider "laid back and relaxeed". You get to tend to crops? Yes. You get to look after the animals you capture? Yes.So really I’d like for people to think of it that in 14 uh, this is an area where you can uh, relax. So basically you- you can also call over your friends to your island, have a chat with them, you can visit your friends’ island, but basically it’s laid back, relaxed content. So it’s Typically things like tending to crops or you know like uh looking after animals, raising animals, that was the uh more of the concept we were going with here.
If you're not doing any of those things, it's because you've chosen not to. The game doesn't do those things for you.
I don't see any real problems with the workshop system.
Of course it's going to feel like bad content when you're letting something or someone else do the work instead of engaging with the content on your own.
So because you don't like it, others are wrong for liking it?
It is not valid to critique the game based on Animal Crossing and Stardew Valley content when we were plainly told, no matter how much the OP wants to argue to the contrary, that the content is not meant to be either of those games.
If the OP had instead said something simple like "I wish Island Sanctuary had a little more depth to the content because I want more reasons to spend time there", I wouldn't be able to argue against that. That would have been opinion based on Island Sanctuary itself instead of a comparison to the other games.
Last edited by Jojoya; 03-10-2023 at 08:10 AM.
Maybe it's because the workshop is extraordinarily obtuse and inefficient if you try and plan the workshop on your own. I tried for multiple weeks to plan my own workshop and it was a headache and my profits were subpar. I even watched a video guide on how this one guy planned his workshop which didn't end up being correct because it flooded the market/etc. You're literally going to earn triple the tomes by copy pasting versus brute forcing. Why would anyone do the former? They shouldn't have designed the content to be this way. I've never once used an optimal stardew crop planner or whatever because its intuitive enough to mostly figure it out on your own and still make great profits.
Also calling discord a third party tool unironically lmao
He did not say it would not be like animal crossing, he said it would be not be the scale of animal crossing. This is very clear from just reading the quote. It would be the same if he said "Palace of the dead isn't going to have the depth of games like Spelunky and hades so please don't expect that". Doesn't mean POTD can't be compared to rogue lites. In fact Deep Dunegon is an example of content that is inspired by outside game genres but has a much better gameplay loop to replicate that genre without being a fully fledged separate game and being reasonable for patch content.
Last edited by Amh_Wilzuun; 03-10-2023 at 08:41 AM. Reason: spelling
First off there's no reason to visit anyone's island since they mostly look the same so I don't see anyone doing that.
And yes yoshi p did say you could tend to crops and animals. If you actually read my post I criticized the crop and animal system for being too boring. Right now I have little incentive to look after crops and animals since I am swimming in claws, fur, and etc. They are only used for workshop mats and only specific recipes at that (besides making feed which is easy). I want a farming system that is more engaging since it's just a cookie clicker right now. If you read my OP i give suggestions for how farming could be more fun
I mean look at this like c'mon lol. "You're a naughty third party tool user if you don't wanna figure this mess out! Should have engaged with the content!"
If you actually read OP critiques you would see how their point has nothing to do with the content not being Stardew Valley or Animal Crossing, and it is about how the gameplay loop of this farm-and-build-your-island is weak. Are you surprised that they refer to games that actually have some sucess in doing that in order to elaborate their critique? We're talking about a video-game here, we're criticizing a specific gameplay loop, the entire content is about farming and building a place for yourself and y'all are acting like pikachu-surprised when people talk about games that do that in order to get inspiration? Games doesn't exist in a vacuum, it is much easier to critique something by using other thing that is sucessful at achieving that. I mean, ffs, FFXIV did that. It literally looked at what was sucessful (WoW) and used that as a framework in order to create their own. WoW ALSO did that with Everquest, the list is endless.
That doesn't mean "this content SHOULD be animal crossing, SHOULD be stardew valley", but HEY. There are HUNDREDS of farming-and-building gameplay loops out there, and FFXIV was able to deliver something WORSE than the one they already had.
WHERE did anyone say you're wrong for liking the thing as it is? I mean yeah, in my opinion, if you actually enjoy and find it fun you probably have a deep bad taste, but whatever, this isn't about right or wrong, liking or disliking, but actually discussing the gameplay loop. Stop minimizing the conversation with "but I like it", this is NOT the discussion, the discussion is: hey, the gameplay loop gives me X, Y, Z impression. If you don't want to elaborate anything to the discussion that it's deeper than "i like it/i dislike it", then drop the "just ignore it?", "maybe you're not playing it right?" because it serves literally nothing.
Y'all whiteknights gotta drop that whole "if the OP doesn't write the critique EXACTLY LIKE I THINK THEY SHOULD, then whatever they're discussing is invalid! gotcha!" because it is tiring, it is hollow, it brings nothing to the table, it is worse than plain rude feedback. You have a bunch of people picking the fact that they used Stardew Valley or Animal Crossing as examples and none actually defending why they believe the proposed content is enjoyable, why the workshop is actually interesting, blablabla. Either join the conversation to actually tell people WHY you think the gameplay loop is sucessful and fun for you, because writing these walls of text just to repeat the same old "hey!!! ignore this if you don't like it!!" is borderline disrespectful to anyone actually wasting time trying to give feedback to this content.
Last edited by Melorie; 03-10-2023 at 09:58 AM.
Thank you for taking your time to give me a answer.![]()
I am not really sure though if it being more random really makes it better. (At least not for me) The only time I even used the internet was for getting help with the 16k achievement and even there I just finally learned how it worked and did most of the stuff myself. After I got the achievement I bascially went back to doing whatever I wanted to do and right now I probably produce something with a very bad outcome but I plan to use the items I have the most at the moment. I am quite over 100k of the currency while having bought everything already. And all that by barely being meta. I did not do the maths for production, I just mostly used 4 hours with 8 hours crafts and even that has now changed to being mostly random. I dont even look at how the market is going.
So I just dont see how it would make it better for me to have it truly random. After all it already feels random enough for me right now. I dont care for other peoples island and what they do with it. I dont hang out in the reddit threads about the weekly best workshop schedule. But I am also fine with that existing for those that love to min max. I just dont feel like its necessary at all to enjoy the island. I would find a daily reset without the possibilty of really planning it ahead way more stressful especially for those that want to do the best. It would imo mean that suddenly you are forced to visit the island every single day (and depending how long you work you will lose out a lot of the time slots too if the workshop stays the same) just to make maybe four clicks. For some of course that is better but I would find that tedious.
I do agree with randoms NPCs showing up and I would love to have a system where you can raise animals. Heck I would love if this could be used to train and hang out with your chocobo. Or maybe we are able to raise up future mounts that we than either use for us or to sell to players.
So I guess if we get more interaction with animals it would make it perfect. I am not that much into taking care of crops and the workshop so I dont really want something more to do there.
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