Quote Originally Posted by Lux_Rayna View Post
But it is. Imagine if everyone who went to the Casino won. Or imagine if everyone who played the lottery got a share of the prize. Or imagine if everyone who played the stock market made lots of money. Its really..well ridiculous. Not everyone would be opposed to a life like that, but frankly, I am. Equal reward for equal work takes all the mystery, fun, excitement, and "chance" out of everything. You automatically know what you're going to get based on how hard you work. No thanks, sounds terrible. And what about ppl who can't put in equal work in FFXIV because they have lives. Should they automatically be inferior, despite the fact that they pay the same amounty of money? I would say no, but your little theory would say otherwise. Luck is the "great equalizer" in the world...it has no biases and levels the playing field.

Your logic makes it sound like that everyone who goes home to study for a couple hours should get an A, or every aspiring singer who practices for hours should become a star, etc etc. I applaud your egalitarianism but thats just silliness. Being a star would have no value if everyone could do it with enough work. Making it in the stock market would have no value if everyone did it either. Just like winning a championship is rather pointless if every team that tries just as hard wins too. Of course it robs things of its value. Would a diamond be as valuable if everyone and their mother could get their hands on one? How much is a rock worth? Practically nothing..because they were everywhere and easily obtained by anyone.



I have no problem with the 5/10 totem thing, I was debating a suggestion made by someone else that is not even implemented in the game. And I'll QQ about QQ'rs, as you will QQ about QQ about QQ'rs. But that wasnt even the bulk of the post so I fail to see where you get that impression, unless voicing an opinion = QQ these days.
Lol...okay there we have the reason..."America"...this has nothing to do with america...this isn't RL...

Winning at the casino, or the lottery is a luck based system and everybody knows that when he's doing it. They ENJOY the luck factor of it, while in a game that is meant to entertain us, a luck based system is just Bullshit. If everyone is investing the same time, then everyone should get the same rewards out of it. One person who gets 7/7 in 30 kills is not comparing to another who took 300 fights to get 7/7.

There is no MMORPG out there these days that doesn't have a "fixed" drop after the kill. There might be a pool of drops where one item drops less often then another, but you're guaranteed a drop, no matter what. That's how it supposed to be. I don't mind them adding an item to that loot pool that only got a chance of 0,1% chance to drop...but everyone(not necessarilly each single person, but the group as a whole) should get rewarded by a guaranteed drop. Sure we don't need 100% Totems or 100% weapons for each person. But 1 Weapon drop per kill is absolute fine(distributed through the Loot list). Considering the same group of people will kill Ifrit every time it would take 56 kills to get each one of the groups members 7/7. THIS loot system would also give duplicates at some point that everyone the group already got, so they would drop to nirvana, but that's fine. At that point it's just waiting for the right weapon to drop, not hoping for RNG that any weapon at all drops.

BTW: I'm european myself (I assume you are too) and my experience with other europeans is...they are so full of themselves and usually full of shit...

PS: My first Ifrit weapon was PUG fists...my first Moogle weapon was....PUG fists...my PUG has been 38 at that time...