


I liked the Eureka style a lot. :3Considering how much disappointment there seems to be today, time to bring out your ideas for a relic grind series for the developers to read.
Assume that there can be no new zone created like we had with Eureka and Bozja.
Remember that there are a total of 19 weapons for players to get and that they'll be unhappy if it's not realistic to be able to get them all in one expansion.
Please be specific with how much work must be done in each stage, whether it's an amount of currency or a number of duties to complete.
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They could make them carry the same weight, but early on back in ARR they said that they didn't want to tie people to relics permanently because they like people to have a reason to acquire the other weapons as more than stopgaps.This only works in theory if we have horizontal progression (which we dont).
XI weapons lasted from 75 till abyssea release. The abyssea weapons were superior in every way till SoA and the REMA differentials for situational dps thereafter.
I admire the thought process (being a subbed xi player myself for more than 20 years) but it's way to flawed when weapons of any kind in xiv dont carry the same weight (with bonuses and stats) that they do in xi
I just love the FFXI REMA progression. I've only ever finished Relics and Empyreans myself (Haven't taken on a Mythic or Aeonic yet nor those new Voracious Resurgence Dark Relics). But I'm familiar with all the processes, and was more or less just basing this silly theoretical grind off of that.
TomsYoungerBro has the right of it. They don't read the English forum at all, unless it's a gigantic magnum of a thread, and even then, it's more likely to be a community rep or mod making them aware of it and listing it as a data point rather than something they read.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore



Oh no, I get it! And I totally agree. The REMA process really is superior. Both in grind and situational dps. I kinda wosh we had those options lol. I'd like my job to have a one guaranteed, but know that I could also use others in situations that calls for a more tankier build or crit/speed, or magic defense, etc. I'd grind for those without a second thought lol
Relic grinding zones were scrap for Criterion Dungeons (amazing content with HORRIBLE reward structure). Honestly relic could had been tie to Criterion would have been great (lol who am I kidding avg 14 player can't clear it on normal)


Step 1: Introduction and Story setting
Step 2: Mild grind (Glowing weapon step)
Variant Dungeons
Normal Raids
Roulettes.
Step 3: Continued Storyline
Step 4: Mild Grind (Glowing weapon step)
Current XPAC fates, Normal Raids, Roulettes.
Step 5: Continued Questline, setup for the finale.
Normal Trial
Extreme Trial with alternate rewards.
Step 6: Finale (Complete Relic)
24 man raid, around the same difficulty as current alliance raids
Alternate Savage version like DRS with a unique mount reward
This way you get a comprehensive story, Renewed focus on older content from the expansion that does not see much play, and a normal and extreme trial and a 24 man alliance raid with savage alternative.
Now you have a relic that allows anyone to complete it, requires a small time investment in each, funnels players into content like Variant/Criterions and Normal Raids.
This not only speeds up queue times for content that casual players enjoy to run, but gives options for better players to do Extreme and Savage versions of each trial/raid.





I've been giving feedback on the relic quest for 3 expansions and it keeps getting shorter, worse and further away from the ARR model each time so I'm done.
Design weapons for the new expansion jobs released in the past 10 years and let me farm an ARR relic on those jobs. That's all.
Design a relic weapon grind?
Dun have to.
Step 1. Farm zone to get base weapon which has dmg 1 and delay of 999
Step 2. Get 3 material items that are expensive to craft plus 500 token items which drop at a low rate in increments of 1 from normal enemies in said grind zone or very rarely increments of 100 from a specific boss. Wait an entire in game day for upgrade to be done.
Step 3. Get 3 other weapons of the same type as your relic + 1600 of the previous token items. Wait 2 in game days for upgrade to complete.
Step 4. Get weapon specific item drop from a specific named monster in grind zone + 6200 of the previous token items. Wait an in game day for upgrade to complete.
Step 5. Obtain 2 specific untradable items from 2 specific enemy types in grind zone + 10,000 of the previous token items. Find hidden clicky spot and trade stuff + your relic to it and instantly get final upgrade... :P

I'd like to see an FC workshop-type relic, where you submit materials to craft the weapon stage by stage. Crafters/Gatherers could craft the necessary materials as Expert Crafts, PvE players could do PvE content to earn tokens they can trade for materials, and gil whales can outright buy materials with gil from a vendor at an exorbitant cost.





Now add in the EverQuest touch. Before you can even start the questline for your relic weapon, you get to camp a randomly spawning contested mob for a drop it may or may not have.Go FFXI style and combine all the REMA things.
So first you gotta either go into a Dynamis Dreamland and farm anicent money or buy said ancient money from other players farming said ancient money with your gil. So idk, lots of farming in Elpis fates and Pandeomonium normals for ancient currency that is sellable on the marketboard.
Then you gotta go to The First and farm specific FATEs in any of the SHB zones to get 50, 50, and 75 of a specific NM's booty crack item (2 for gold credit, 1 for silver credit).
After that you gotta do a ton of quests where you kill special robots inside of a giant special robot so idk, O7s, O11s, and O12s as a base thing, but then you have to repeat them like 12 times each. Oh and you gotta do'em sync'd.
Then you gotta kill Hydra, Chimera, and Cerberus for special items. So this entails a sync'd run of the Hydra Trial, Dhorme Chimera trial, and World of Darkness.
Then you gotta kill a specific chain of NMs. Every NM in every Eureka and Bozja zone, so every single fate and critical event or whatever(not duels though).
After that you'll have the base form of the relic. The next step is to wield the relic and power it up.
When you equip this relic you are given a passive DOT that tics for the exact amount you would naturally regenerate in combat, meaning no passive regen at all in combat. You then must redo all of the previous steps while wielding the relic.
After that, you would need to make an Anima weapon of the same weapon type, because the next stage would be to infuse your weapon with life. Since there was already a relic line with that in mind, you must make a complete Anima weapon to fuse with your relic. This will cause the DOT effect to fall off as well as increase its iLvl.
After that you have to do the Warring Triad Extreme fights sync'd to clone your relic, as it will be marked as cloneable since it is a living thing and partakes in the danger room exercise of the fully powered Warring Triad.
For the final stage of this relic you will have to complete Baldesion Arsenal as well as Delubunum Reginae Savage with the relic equipped for BA and your relic's clone equipped for DR Savage.
The Relic line will end with Gerolt fusing your weapon with its clone where it will take on its final appearance and power, as well as giving you double passive regen.




Tinfoil hat conspiracy theory: Maybe they originally had this step planned to involve Variant dungeons, but the participation numbers weren't promising. So at the last minute they decided to just copy paste the prior step.At this point I just want SE to stop forgetting variant/criterion dungeons exist and tie the relics to their content they just released. For a timeline I think it should take ~ a month or two for a casual player to get their relic. Let people who play casually have an upgraded relic before the next patch.
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