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Thread: FFXVI only PS5?

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  1. #1
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    Raven2014's Avatar
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    And this one deserve its own reply

    Quote Originally Posted by Y2K21 View Post
    ... , lost millions of dollars because of it, had its DLC cancelled, and the director literally quit the company.

    Do people unironically still think 15 is viewed as a success lol?
    This is why you talk with fact, not feel. I had a feeling you're talking solely on the latter, hence why I asked you to throw number at me which as expected, you side stepped again with whataboutism.

    So here, I do the work for you:

    FFXV made back all the development cost on day 1

    What was "disappointing" about it is it wasn't as big as SE had hoped for given its long development time, but Japanese companies tend to have that issue. Decade ago I remember seeing Bamco's CEO said games has to be sold at least 1mil copies to be considered "success". And most people was like "is this guy on crack? The kind of game he publisher would be lucky to break 500,000 copies".

    I have seen "people" talking a lot about how FFXV lose SE's money, but just like you, anytime they are contested and asked for citation they always side step the issue with whataboutism. The only failure of FFXV is the fact it wasn't as big as SE hoped for. But it's one of the best selling main series (10mil+ copies) and also one of the best selling game on the playstation platform.


    FFVII-remade had also reached half of that mile stone before it went multi-platform, and THAT one you can blame on the PS5 early shortage. But sure, it's a disappointment. You know why? Because people are like "given how popular the original FF7 is it should have sale 15mil copies"!
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    Last edited by Raven2014; 03-08-2023 at 10:47 AM.

  2. #2
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    Y2K21's Avatar
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    Stellan Djt-dolja
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    Quote Originally Posted by Raven2014 View Post
    -cut-
    This article you link doesnt really say anything to contradict my point, literally the only plot point of talking about how Square made its money back is only the title, my dude. It gives Q3 slidepoint numbers and doesnt really share much on what profit point was breakeven - I am not arguing that FF15 didnt sell well - I am arguing if it was deemed a failure. Lets look at some facts:

    1) Tabata has gone on record stating that for FF15 needing to be a success - it had to sell 10 million copies on breaking even on production. SE had to officially walk this back as Tabata was stating internal goals instead - which is a completely different statement than what was originally said: https://www.gameinformer.com/b/news/...reak-even.aspx

    2) FF15 has been in start-stop production all the way back since 2006 under Nomura as FFVersus13 - and also needed development time for the Luminous Engine (as this would be the only game at the time to use this engine). That is two areas of development that were funded under tthis team that need to be taken into account.

    3) Luminous Productions outright caused the company to go in the hole by $33 million in 2018: https://www.gamesindustry.biz/square...o-shifts-focus

    4) Because of the massive loss to at the end of 2018 - Square Enix announced the cancellation of FF14's remaining DLC slated to release for April 2019. Please do note that these articles happen in tandem: https://www.gematsu.com/2018/11/fina...ctis-cancelled

    5) Not only that, but because Luminous was implicated as the cause of the loss and the cut DLC; the head director of Luminous Studios and the head of FF15 leaves the company - https://www.gosunoob.com/final-fanta...s-square-enix/
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