Once upon a time, SCH had 7 DoTs including cross-class actions: Bio, Bio II, Miasma, Miasma II (AoE only), Shadowflare, Aero, and Thunder. It's a job that stems from ACN, a class that originally was something of a poison mage. And it currently has a very lukewarm identity that is stepped on by both WHM and SGE currently in different ways, so what exactly are we losing? A healer with an identity crisis that's playstyle revolves around taking a nap during non-savage content because your faerie does all your healing for you?
Additionally, jobs have been reworked in the past. Saying that it's impossible for a job to be reworked is silly because it has happened many times and will continue to happen (whether we like it or not). It's also not impossible that they may back petal toward old SCH's identity either because they've also back petaled before on specifically HW's bow mage. They reworked the physical ranged role to be casters in HW, most people hated that, and they took that away. I'm not saying that this concept as I have written it is specifically a guarantee or anything, but it's a concept that follows the rules of FFXIV's job design.
While my faith in seeing a change of this magnitude for the healers is slim, there is way more scrutiny regarding job design as a whole as of EW than we have ever seen before, and I'm inclined to believe there will be some amount of reevaluation going into 7.0 because of that criticism. I do believe this will affect the healers as well, I just can't say exactly how.
Thank you for the feedback. Having full Aetherflow for the start of the duty does make sense, and that's probably a good addition. I'm trying to picture the opener with the build as-is, and it's a bit detailed, but I think that' a good thing. Personally, on the topic of multiple DoTs, I see that reasoning. I think there needs to be more solutions regarding the buff/debuff limit, but I think the game deserves a dedicated DoT job in some capacity and finding ways to try and allow that to work is more ideal than saying it can't exist. Regardless of where SE stands on the same issue. One way I can think of a solution while still having Bio, Miasma, and Scourge in this concept is to redesign how the DoT works a little. Instead of each spell applying a different DoT... what if we do something like this. Bio and Miasma apply 1 stack of Virus each that has no duration; only 1 stack can be applied by each spell. When used on a target with Virus, Scourge increases the stack count by 1 and turns it into a DoT of 50 potency per stack for 30 seconds. This condenses all 3 DoTs into 1 debuff. It makes the application more rigid since you need Scourge to trigger the effect, but it would address that problem. What do you think?
As for Toad, it's really there more for Flavor and wouldn't work on anything that wasn't trash mobs, but could be really great for SCH in deep dungeons. It doesn't work on bosses of course, and has more limited application than WHM's stun, but I would like to see each healer have a different flavor of a more fun disabling debuff like Stun that are applied in different ways. By attaching it to something that has a consistently valuable effect elsewhere, it doesn't create a Repose like situation where the button has no purpose 99% of the time.
I like making Fey Marks stack. It also prevents any situations where two DoTs trigger it at the same time causes 1 to go unused, and shortening the crit buff could also make the job more engaging consistently since there are no varied DoT timers, especially with the debuff suggestion above. If needed, you could also give it the Storm's Eye treatment and have the crit buff extendable to a certain point. I'm not sure if that would be necessary or not, but it would make Ardor usage more flexible. That said, I don't think we need a filler AoE button separate from Ardor. I know it makes AoE scenarios slightly less engaging than single target, but I'm really not a fan of buttons that are designed exclusively for AoE because it just makes them dead buttons in single target, which is a significantly more prominent and important format in this game. It was more about trying to give a reason for the AoE button to exist in single target environments.



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