Frankly, I can't find any pros. If they do something like this it will really be the right time for this class to drop and I'm going to play summoner in rotmg. What is the sense of adding elementals after phoenix? No one, it wouldn't change anything. You would still have to press the buttons when they light up. It just makes it difficult for the level designer to structure a raid based on a 2 minute caster rotation. I really don't think they shoot themselves in the foot.
If you have to add cast time you add it in the one-minute rotation, but otherwise it means nothing to have one minute where you can move freely and one minute where you are petrified to be a statue. It would just be unbalanced. If new elementals are to be added, welcome, but they must be added knowledgeably.
When Fulminating says there is no room for growth he is partly right and partly not, because the core of the class is there and that is what you have and if there is no rework of the core it is difficult to improve it, however something could be built around it. What the smn lacks is managing something, currently it presses keys because they light up and the player is not driven to play for knowledge. Designers can work on the carbuncle, which is now getting mold, and it could really be the work on him that saves the job. Designers can work on contrivances that get the player to use at least one neuron, at least one. Even with this core.
You changed the color of your spells. Now?
It should be functional to add elementals and it should be compatible with the game. If you want to make them different from the other 3 elementals, you are doubling the rotation: it doesn't change anything to you because you press the single button when it light up and scratch with the other hand remaining the same boredom, but it changes completely for the designers who have to think about balancing the raid mechanics just for the summoner. We are talking about a video game not a fireworks show. New summons are always welcome, but they have to be put in a way that is compatible in context. I don't want to sound rude, but sometimes the simplest thing that comes to mind is not always the right thing.
Last edited by Ggwppino; 03-04-2023 at 04:19 PM.
Carbuncle could do 50 potency attacks, like the Baha/Phoenix, whenever the summoner attacks.
If Carbuncle was decoupled from the other summons it could allow for stuff like being able to trade positions with the carbuncle. Like on a 20s cooldown. Which could be useful positioning.
Replacing Ifrit, Titan, and Garuda with Leviathan, Ramuh, and Shiva after a Phoenix. So I/T/G are umbral and L/R/S are astral. The summons could keep their initial damage potencies just like how phoenix still does 1,300 potency attack like bahamut's. And it wouldn't just be a cosmetic change, as the new summons would have to have their own boons they grant which can change the playstyle.
Could have during the 'astral gems' a trait that changes resurrection and physic. Like resurrection becomes Mog Create. Costs like 4000 MP, 60 second flat internal cooldown, instant cast resurrection. As that would alleviate a tiny bit of summoners burden. Physic could be Pom Cure and actually uses INT to heal with, could work off a charge system, like having 2 or 3 of these Pom Cures. Both Mog Create and Pom Cure showing up near your buffs section with a timer that starts at 60s.
Energy Drain, Fester, Painflare, and Energy Siphon are harder to pin down, but since their nature is to weave them them in with the rest of your kit. Perhaps they can bolster other aspects when weaved in.
Please inject OP's ideas into my digital character's veins already, Yoshi-P!
I wouldn't have the pet attack automatically, for the simple fact that it takes up space in its queue, so then all commands would have a delay. if we really want to give it an attack, I would give it a circular dot that is placed under it.
The idea of the position-swapping carbuncle is interesting, so you exploit its positioning and the smn gets a "dash" that tastes different from all the others, the most sensible way to exploit the pet positioning. I would entrust the phoenix cure to the carbuncle, the carbuncle has a cure every x seconds, but with phoenix it is restored instantly.
I personally consider the insta ress a little too strong, we already have much more movement than the other casters, I would not like to pay any more taxes.I would restore searing light to the pet and the shield would significantly reduce power but make it aoe.
I'm always of the opinion that having the 3 summon after phoenix is a bad idea and I think I've argued a minimum, so I'm not repeating myself. Personally I would add 2 summons directly in the minute that complement each other. The smn will be pushed to use all the summons but so he will have to be careful with all his cooldowns because they will not come up perfectly with the use of all the elementals abilities. Maybe a summon that justifies ifrit's gapcloser continuing the melee combo (for example, if one of the new summons was shiva, I'd give her Icebrand - 5y cone attack)
I would join Energy Drain, Fester, Painflare, and Energy Siphon in 2 buttons and merge the single target with the aoe. Currently the smn has very few buttons and 4 of these are repetitions. a waste of space that can be used for something else.
Last edited by Ggwppino; 03-05-2023 at 09:11 PM.
I wonder, could this be solved by making the attack an instant? Like SCH's Ruin 2, for example. Code its other abilities as oGCDs. That would solve this problem entirely, wouldn't it?
Like get on SCH and put a dipping bird on your Ruin 2 key so it's pressed every GCD (or just spam that button while you're doing...), then hit your oGCDs (Protraction, Aetherflow abilities, etc). The game's quing system tends to fire them off immediately after an instant cast spell. The spacing then would only be the animation lock of the oGCDs themselves, which isn't any worse than using oGCDs that come from your character, so it seems like that should workout the problem.
If, as you say, there are no problems, then I don't see anything wrong with letting the pet attack. What I don't want is that for a little automatic attack you risk having unresponsiveness and ghosting. The complexity of the smn shouldn't be based on the technical limitations on which the game is based. It would just be a terrible design
But wait a minute that doesn't make sense. What you are talking about is old summoner where such actions were like the scholar's fairy where the fairy would still be present and perform the action and potentially cause the ghosting.
But when you use a gem or a demi, the game first does an automatic dismiss pet action of carbuncle, then the game automatically summons a gem or demi, then the gem/demi does its thing for the alloted amount of time it has, then the game does an automatic unsummon, then the game performs an instant cast version of summon carbuncle as it appears right next to the player and does not conflict with the player's gcd cooldowns.
Wyrmwave and Scarlet Flame are not like the old pet actions as it does these actions automatically every 1.5 seconds while in combat. It will not use Wyrmwave or Scarlet Flame when it has 1 second left on the duration timer, but it will do the action when there is 2 seconds left. As these are instant actions with no cast time that the pet performs.
And the purposed thing was to have Carbuncle have automatic ranged magical attacks every 1.5 seconds. So there should just be a simple bit of code that tells the carbuncle not to use its automatic attack, lets call it Gemblast, if Summon Bahamut/Phoenix/Ifrit/Titan/ or Garuda is actively queued in the actions.
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