Players: complain about Machinist underperforming in Savage
SE: buffs Machinist and makes it good
Machinist: performs well in TOP due to recent buffs
Denhith: Well I guess there was never a problem then!
Personally I think every piece of content should be clearable with any intended party composition (2 tanks, 1 of both types of healer, 1 caster, 1 ranged, 1 melee and 1 any non-duplicate DPS). But there will never be a perfect balance between all the jobs, so there will always be an optimal party comp and all the elitists will always only go for that.
If I were to make a guess, Yoshi's time is currently spent 90% FF XVI, 10% FF XIV. Probably same for devs stationed in creative business unit 3. Not all that surprising the quality is bad lately.
I mean I would hope that guess is complete sarcasm.. they have a massive team and they also have contractors who make assets etc as well which was confirmed during covid as they had delays with assets pushing the game back. Also Yoshi is just a producer...he trusts who HE assigned as director...sure he needs to spend some of his time there but it isn't at all like a vast majority. Same goes for the game's content (FF14) it hasn't really changed resources have been spent elsewhere...we had reworks of ARR and complete dungeon redesign and boss encounters for a vast amount of ARR base dungeons...people don't see this when it comes to the bigger picture. They are doing stuff it just sadly doesn't cater to what you as a player wants and that's fine...not everything will be. I think they are focusing a lot of resources on QoL and revamping core foundational systems it seems which the game really does need.
Also yes some of the 14 team goes to 16 but so does some of the 16 go to 14 he said he cycles them around to give them some fresh perspective. I think some people here are very narrow minded and don't think of everything as a whole..not saying you specifically but more a general view.
Its more so narrow minded and more so people just love to assume everything even if they have no clue what they're talking about. This is the internet after all.I mean I would hope that guess is complete sarcasm.. they have a massive team and they also have contractors who make assets etc as well which was confirmed during covid as they had delays with assets pushing the game back. Also Yoshi is just a producer...he trusts who HE assigned as director...sure he needs to spend some of his time there but it isn't at all like a vast majority. Same goes for the game's content (FF14) it hasn't really changed resources have been spent elsewhere...we had reworks of ARR and complete dungeon redesign and boss encounters for a vast amount of ARR base dungeons...people don't see this when it comes to the bigger picture. They are doing stuff it just sadly doesn't cater to what you as a player wants and that's fine...not everything will be. I think they are focusing a lot of resources on QoL and revamping core foundational systems it seems which the game really does need.
Also yes some of the 14 team goes to 16 but so does some of the 16 go to 14 he said he cycles them around to give them some fresh perspective. I think some people here are very narrow minded and don't think of everything as a whole..not saying you specifically but more a general view.
You are very much right, I think people forget how resource management works and even keep up to date with the games they like to question haha. Glad to have someone on the same page.
Honestly, it's fine if the developers take a break from FFXIV for a while. Aren't we supposed to play other games anyway? If the developers do a better job, we'll be incentivized to play, which isn't respectful of our time when we could be playing other games. Take a break, Yoshida. Let me finish my other games and then you can come back.
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I tbh wouldnt just blame FF16. FF16 took many years to develop. It didnt started just now. Development must have started around start of Stormblood and everybody was happy with SB content. No, I wouldnt blame it on FF16 in any way. And we all know how stupidly efficient YoshiP is. he can manage 2 games no problem. And personally, I wouldnt go back into bow mage/accuracy time bullshit. Only job role that needs overhaul is healers and maybe bard rotation (because why is mage ballad dps loss I dunno).
The thing is, planing content for MMO is happening many years before. So they are not gonna make big content changes on the spot, or at least, its not easy. I bet they already know most of the things that will happen in 7.x. Do I think 7.x is gonna be better? Dunno, i would like to sip on some big dose on copium. The only sure thing is, that their expectation of content they wanted to deliver for this expansion wasnt delivered.
I think they are trying to bring us more content. They cry every live letter with job offerings "Please join us! We need people!". So they are probably working on something bigger. But isnt Yoshida scared of experimenting with more daily stuff in fear of burning players out? We dont know. Main problem isnt that "they dont listen", but they dont communicate at all with us. Mods are dead silent here. Question is, if they should. Would we suggest something interesting for them,oir just gave them wague points and they should figure it out what we want, which have possibility to be again dissapointed.
FF16 isnt in Lum. engine. Also, Yoshi said himself he would like to have help, but doesnt have anybody he could switch that work to. Remember, he is both director and producer. And in desperate need of figure who could take one thing from him in this MMO, but who?
Who said that? I havent seen in this thread anybody meantioning 6.2. This tier is boring. Only thing fun to reclear is Carbie (Well made fight! 10/10 for first fight in tier) and P8S first phase. Both 6 and 7 are more interesting in NORMAL than their savage variants, which is sad, and P8S is just sleepo fest wall boss you cant even attack most of the time. Barbie EX was fun tho. Best EX this expansion.
Damn, I forgot to push send button and there is 2 more pages.
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