I would hope it isn't another melee class because we just got one for Endwalker. My bet's on a caster dps since the last new caster was introduced in Stormblood. I would guess the expansion after would probably have that "selfish" scouter melee dps.

I would hope it isn't another melee class because we just got one for Endwalker. My bet's on a caster dps since the last new caster was introduced in Stormblood. I would guess the expansion after would probably have that "selfish" scouter melee dps.



I think A Jugular would fit for the next scouting class. It could use maybe dual sabers or dual axes as weapons.
Last edited by hynaku; 02-18-2023 at 03:46 PM.


future predictions:
caster dps: geomancer, bell
phys ranged: beastmaster, throwing axes
scouting dps: corsair, pistol + sword



One Physical and one Caster would help even everything out. Maybe Geomancer that uses the elemental wheel concept and gambler for PRanged DPS.
Personally I don't think a scouting ranged phys is out of the question. Might be a little weird but we already have enough melee jobs

I wonder if 7.0 has something mammet/puppet related.
Ameliance for her custom deliveries mentioned using aether to control mammets. Also we have the Thorne Knight boss which seems to have some puppetmaster-style aether magic in controlling other mammets and also cannons.
Obviously it and beastmaster can't be traditional pet jobs. I guess the closest way to articulate is the job is like a summoner but they have one demi-summon, it doesn't vanish after a timer, and their buttons make their demi-summon perform combo actions like it were a monk or dragoon.


I’m gonna be annoyed if we get another melee job just because of scouting gear.
Melee players just got a new job. Ranged physical got a new job last expansion.
Caster is the sub role that has gone the longest without getting a new job.
To make matters worse, caster is the only role with a sub role within a sub role. Casters are basically divided into utility progression jobs (summoner, and red mage) and pure damage role.
The melee dps are balanced around their personal damage and damage utility they provide to the party. In a perfectly designed party all of the melee dps should do around the same damage as their peers after taking the extra damage they provide to their other party members.
Casters don’t have this luxury. Red mage and summoner are straight up less powerful than black mage. They deal less damage because they pay a “tax” for being able to Rez.
I would like another caster DPS without a Rez with a different playstyle than BLM. I would also be ok if they wanted BLM to remain the pure caster and give the new caster some kind of damage utility for the party.
I think whatever role they choose for the new job, it will just fit thematically to expansion as a whole.
I don't think we are in weak spot to see one specific role get a few fill ins. We have plenty of variety.
Ninja gear probably needs to be folded in to aiming or striking. Given how glaming has been progressing, having scouting be the odd duck out with it's own gear while at the same time either being a recolor of aiming or striking is just wasting dev resources.
I do think we will get a caster and a ranged physical in 7.0. I can't imagine them adding another tank or healer or melee. We just got reaper and sage, plus I think people are generally satisfied with the four tanks (rotational and cooldown gripes aside). Also we did get two DPS in stormblood and that worked out just fine. I just want geomancer and corsair.
Wasn't SB the single worst time for DPS ques in the game's history baring MAYBE 2.4 when NIN was released?I do think we will get a caster and a ranged physical in 7.0. I can't imagine them adding another tank or healer or melee. We just got reaper and sage, plus I think people are generally satisfied with the four tanks (rotational and cooldown gripes aside). Also we did get two DPS in stormblood and that worked out just fine. I just want geomancer and corsair.
I'm not sure "just fine" describes that well. It's why I think they will never add "just DPS" in an expansion until they get to where they're only adding ONE Job per expansion. The thing is, I don't know what else they'd add at this point. They just added a Healer and seem to be a bit at a loss of what to do with Healers in general, so adding another now probably wouldn't be a good idea, and arguably they felt their hand was forced; I think they said in ShB they weren't adding a new Healer then because they were worried they weren't even balanced well then (late SB) and were trying to get that fixed first.
Tank is an option, though I'm not quite sure what they'd add that would be sufficiently different. A lot of people want Rune Fencer (FFXI Tank), but there's a lot of overlap with that and PLD already, as far as how it would likely be introduced in FFXIV, and a lot of people want non-sword Jobs since 3 of our Tanks are (effectively) sword Jobs. So it's more I'm not sure what they'd add as far as Tank...but then we have DRK and GNB, which were both kind of out of the blue (as was SGE for Healers), so I guess they could really come up with anything, it's just a question of meeting a need and not too much overlapping existing things.
GNB was added so the Tank role would have a Job that could appeal to more DPS players. (IN THEORY, SGE was added for the same reason, it just didn't pan out well for that; GNB arguably did, though)
I feel like they COULD add a DPS Job, I just don't see them adding two at once unless they completely forgot about how bad early SB was for DPS ques...
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