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  1. #1
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    The implementation of FFXI HNM system wasn't the best. It encouraged botting and required standing at one spot for hours spamming one ability every 30 mins or so.

    However, bringing open world (H)NMs in XIV doesn't have to mean implementing them exactly the same way they were in XI.
    Please do tell me how you could implement world spawn super bosses while totally eliminating the possibility of botting/hacking to deny others the fair opportunity to experience said super boss.

    If you can come up with an implementation that solves all problems and frustrations of FFXI's system, I'm all for it.

    Well sir, I think I speak for many here when I say that I am sorry that you feel the way you do. I appreciate your opinions, and hopefully you enjoy your time in FFXIV, regardless of what kind of content is implemented.
    that's a really fancy way of saying. "you're wrong."

    I guess if you don't like any competition of any kind between player groups, I can understand why you don't like the idea of open world HNMs.
    for competition, we have PvP. competition has no place elsewhere, outside of who gets what drops when a group wins something. competing for the pull on a monster is not fun, never was fun, and never will be fun. I want to fight monsters, not watch other people fight them. there is NO skill involved in spamming your provoke macro on an NM. Taking botting out of the equation, it's simply whoever has the lowest ping or who the random claim delay hands the monster to- There's no skill involved, it's purely random luck. I'm really not sure how people find that fun. Fighting the monster itself is what's fun and it's what most of us play the game for.
    (2)
    Last edited by Alhanelem; 04-02-2012 at 05:48 AM.

  2. #2
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    ThePatriarch's Avatar
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    Quote Originally Posted by Alhanelem View Post
    Please do tell me how you could implement world spawn super bosses while totally eliminating the possibility of botting/hacking to deny others the fair opportunity to experience said super boss.

    If you can come up with an implementation that solves all problems and frustrations of FFXI's system, I'm all for it.
    Don't have every HNM exist in the open world. Make some Instanced. Possibly make a situation where said HNM roams the Open-World, but is also contained in an instance. This would make it to where people who don't want to camp it, can take their chances of trying to kill it in their own, private instance. I am not saying make all HNM in this sort, we do want some unique, stand-alone HNM's that can only be found thriving in the vast, open world.

    And HNM's are the only system that has potential for botting, cheating, etc...

    Crafting was being botted, Square-Enix found a way to fix that exploit.

    You should never eliminate content that so many obviously have interest in solely due to the fact that someone may find a way to exploit the systems flaws. There are flaws in every system, and it is up to the developer to address, and solve those issues.

    Quote Originally Posted by Alhanelem View Post

    that's a really fancy way of saying. "you're wrong."
    Sir, I am not saying that at all. I am just not going to spend more time arguing the point with you. This thread is solely based on opinions, and who has the power to say which person is right? No one. I appreciate your input, and I encourage more people to post. Regardless of positive/negative. I knew when I made this thread that there was going to be backlash from a few people. And honestly, we need the negative opinions on the matter to help us shape what could be a great system for FFXIV.
    (4)
    Last edited by ThePatriarch; 04-02-2012 at 05:52 AM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  3. #3
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    Quote Originally Posted by Firion
    I know this type of guy he is the guy that calls gm's on players when they get out claimed every time.
    I know this guy, he's the guy who baselessly labels players with no informaiton whatsoever.

    I never, ever once called a GM on somebody for losing a camp. Ever. Nor did anyone else in my linkshell.

    That doesn't mean I have to like botting and cheating.

    Quote Originally Posted by ThePatriarch
    I created this thread for people to contribute ideas on how we should implement HNM's.
    Well, you should have created this thread with speicfic ideas for implementation, and specified exactly what you considered to be "HNMs." Because apparently, not everyone thinks of the same thing when this term comes up.
    (0)
    Last edited by Alhanelem; 04-02-2012 at 06:05 AM.

  4. #4
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    Firon's Avatar
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    Quote Originally Posted by Alhanelem View Post
    I know this guy, he's the guy who baselessly labels players with no informaiton whatsoever.

    I never, ever once called a GM on somebody for losing a camp. Ever. Nor did anyone else in my linkshell.

    That doesn't mean I have to like botting and cheating.
    Do you have proof everyone botted and cheated tho? No you don't it was tons of ppl in XI that reported me or called me a bot when i played on ps2 lol.. When ppl don't get the claim they always point the bot finger.
    (0)

  5. #5
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    ThePatriarch's Avatar
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    Quote Originally Posted by Alhanelem View Post

    That doesn't mean I have to like botting and cheating.

    Well, you should have created this thread with speicfic ideas for implementation, and specified exactly what you considered to be "HNMs." Because apparently, not everyone thinks of the same thing when this term comes up.
    None of us want botting. We are all for compromise, and ideas on the possibility of HNM's being implemented without the fear of botting and rampant cheating.

    I agree, if I could change my thread title I would. We are not solely after "HNM's". We are after Notorious Monsters in general, whether they be instanced, roaming, force spawned, etc.

    No one can deny that this game needs more content, and having a thriving open world filled with NM's would not hurt that aspect of the game.
    (2)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  6. #6
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    I never said it didn't happen but your on here rampaging acting like 100% of endgame ls did it when very few did.
    Absolutely not. Only a few linkshells did it- but they won nearly every time they were there- That's more than enough to eventually ruin it for everyone else (of course, if the drop rates weren't so abysmal, those botters might not have stuck around as long, but that's probably another topic)
    (0)

  7. #7
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    Taika's Avatar
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    Quote Originally Posted by Alhanelem View Post
    Please do tell me how you could implement world spawn super bosses while totally eliminating the possibility of botting/hacking to deny others the fair opportunity to experience said super boss.
    Well, for example something like this (I just made these up so don't expect any miracles of my HNM design skills ):

    - There are 100 let's say mushroom type mobsters around 3 different zones. When your group kills one of these mushrooms, there's a chance a HNM mushroom will pop claimed to your party.

    - A HNM in one of 10 zones some time 3-13 days of it's last death.

    - When HNM pops, it will be unclaimable for random amount of time to prevent instant bot claiming (popping claimed).

    I don't know how for example Dark Ixion and Sandworm worked in XI, were they bottable despite of popping in different zones? I've assumed SE tried to counter botting with their design.

    Anyways, I think we all agree SE should pay close attention to all kinds of hacks and bots and cheats. I never understood why they couldn't detect botting in XI.

    Quote Originally Posted by Alhanelem View Post
    for competition, we have PvP. competition has no place elsewhere, outside of who gets what drops when a group wins something. competing for the pull on a monster is not fun, never was fun, and never will be fun. I want to fight monsters, not watch other people fight them.
    You mean you have PvP for your competition needs and you don't need it elsewhere. Other people might prefer other kinds of competition between players and player groups, or like both. Each to their own.

    Quote Originally Posted by Alhanelem View Post
    there is NO skill involved in spamming your provoke macro on an NM. Taking botting out of the equation, it's simply whoever has the lowest ping or who the random claim delay hands the monster to- There's no skill involved, it's purely random luck.
    Hunting HNMs in XIV doesn't have to mean (and if you ask me, shouldn't mean) standing in one place hitting macro, and I don't think anyone has asked for that.

    We're not talking about bringing the FFXI HNMs in XIV as they were, but creating something new altogether.
    (1)

  8. #8
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    SniperRifle's Avatar
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    Quote Originally Posted by ThePatriarch View Post
    You should never eliminate content that so many obviously have interest in solely due to the fact that someone may find a way to exploit the systems flaws. There are flaws in every system, and it is up to the developer to address, and solve those issues.
    Was going to say exactly what you just said.

    If someone wants to eliminate botters/hackers just eliminate any desire to play the game, which SE did pretty well up until they announced 2.0.

    Imo, I would prefer SE finding faster effective ways to remove botters from the game, rather then never implementing endless valuable content because there might be a chance 1 person could bot it.

    Personally, I've never botted, and those who did never ruined 11 for me, and the bot/click crafters never ruined 14 for me.
    (3)
    Last edited by SniperRifle; 04-02-2012 at 06:09 AM. Reason: quoted wrong part