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  1. #51
    Player
    Hobi's Avatar
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    Aug 2019
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    5
    Character
    Helios Dhanu
    World
    Spriggan
    Main Class
    Warrior Lv 90


    (7)

  2. #52
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    813
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I have posed a question regarding the buff cap in hopes that it'll get some attention in the upcoming Q&A event.

    Please like it if you agree with them increasing the buff cap!

    Link: https://forum.square-enix.com/ffxiv/...=1#post6201445
    (0)

  3. #53
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    451
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aco505 View Post
    I have posed a question regarding the buff cap in hopes that it'll get some attention in the upcoming Q&A event.

    Please like it if you agree with them increasing the buff cap!

    Link: https://forum.square-enix.com/ffxiv/...=1#post6201445
    With the newest ultimate out, this question actually becomes really really interesting. Considering that comps hitting the buff cap in TOP was supposedly "intentional" (according to the devs) requiring groups to either change comps or change burst timing strategies, increasing the buff cap to 40 would remove this intentional mechanic completely. While one fight shouldn't dictate a change that may be necessary, I do believe it will hold some weight in the argument for the dev team.
    (0)

  4. #54
    Player
    Atelier-Bagur's Avatar
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    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by TomsYoungerBro View Post
    With the newest ultimate out, this question actually becomes really really interesting. Considering that comps hitting the buff cap in TOP was supposedly "intentional" (according to the devs) requiring groups to either change comps or change burst timing strategies, increasing the buff cap to 40 would remove this intentional mechanic completely. While one fight shouldn't dictate a change that may be necessary, I do believe it will hold some weight in the argument for the dev team.
    It was kinda of a given thing seeing how easy it is to hit the buff cap in that fight, so believing that the internal testers never caught it is kinda bonkers to believe but whatever. It felt like an intentional design due to the nature of Omega, now regarding whether people like this mechanic or not is another thing.
    (0)

  5. #55
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    451
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    It was kinda of a given thing seeing how easy it is to hit the buff cap in that fight, so believing that the internal testers never caught it is kinda bonkers to believe but whatever. It felt like an intentional design due to the nature of Omega, now regarding whether people like this mechanic or not is another thing.
    Considering there was an auto attack at the start of P3 that was so quick it killed WF groups over and over and wasn't intentional...Yes, it is very understandable to think they might've not caught it XD. However, someone did report it as a bug and the devs came back as it being intentional.
    (0)

  6. #56
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    813
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    Considering that comps hitting the buff cap in TOP was supposedly "intentional" (according to the devs)
    When did they say this? Could you provide a source?
    (0)

  7. #57
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    451
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aco505 View Post
    When did they say this? Could you provide a source?
    https://forum.square-enix.com/ffxiv/...c-buff-debuffs

    It is in "working as intended"
    (0)

  8. #58
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    813
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    Yes, the fact that there's a cap of 30 is working as intended but it doesn't mean that the game itself should be like this due to the issues it creates.

    They already increased the cap in the past and they should do it again as the list of procs and buffs we get keeps going higher and higher.
    (1)

  9. #59
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    451
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aco505 View Post
    Yes, the fact that there's a cap of 30 is working as intended but it doesn't mean that the game itself should be like this due to the issues it creates.

    They already increased the cap in the past and they should do it again as the list of procs and buffs we get keeps going higher and higher.
    I mean I agree with you in the event of increasing it. I think its bad game design to use an arbitrary limit like that in a mechanic. However, they did specifically use it in the fight's design for Phase 3 which just makes the conversation more interesting .
    (0)

  10. #60
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    813
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    I mean I agree with you in the event of increasing it. I think its bad game design to use an arbitrary limit like that in a mechanic. However, they did specifically use it in the fight's design for Phase 3 which just makes the conversation more interesting .
    I'm not sure they really tested that specific thing thoroughly considering the autoattack bug you mentioned earlier that I believe also happened in another phase but I might be wrong. Hopefully they'll notice this anyway...
    (1)

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