we do need a new gathering class something that gathers animal parts, relying on mob drops for leatherworker/alchemist is a massive pain
we do need a new gathering class something that gathers animal parts, relying on mob drops for leatherworker/alchemist is a massive pain




This is the quote that you're referencing:
This of course gets picked up by gaming websites as 'FFXIV boss says no more classic jobs in future expansions' because that gets more clicks, and then naturally gets reposted into this subforum with an even more sensationalist title.Excerpt taken from We Are Vana'diel: FFXI 20th anniversary website
- Interview by FFXI Producer Akihiko Matsui with Yoshi-p as a guest, while discussing the various design challenges FFXI encountered along the way. (30/05/22)
We discuss Vana'diel: Naoki Yoshida Part 2
Matsui: It’s honestly quite a struggle to give names to things in long-standing titles like FFXI and FFXIV.
Yoshida: Job names are especially tough. (laughs wryly) After all, there’s no point if a job is similar to its namesake in name only; its gameplay experience needs to match their pre-established design too. At this point, I’m thinking we have no choice but to come up with brand new jobs that haven’t appeared in the FF series before.
- I certainly see why, considering there’s already 22 jobs in FFXI and 20 jobs in FFXIV.
Matsui: As long as new game elements aren’t being introduced, new jobs are designed to fulfill a battle role that can already be filled by an existing job. That said, we can’t release a superior version of a certain job, and a new job that offers the same experience as an existing one would defeat the purpose of adding a new job. In that sense, it’s very difficult to come up with a new job.
Yoshida: From a system perspective, if the number of jobs is fixed and well-balanced, there’s no need to add more, and adding new jobs would obviously cause a stir. But nevertheless, we always need to add more jobs to keep providing new gameplay experiences.
Matsui: Back in Chains of Promathia, we were heavily criticized by foreign media for releasing a new expansion without any new jobs. Considering that, we might say it’s a “rule of design” to provide either a new job or playable race as the main feature of a new expansion.
Personally, as someone who likes slowly working through FFXIV's various achievement systems, I like having collectibles that I can work towards over time, be it Triple Triad cards or Bozja Field Records. The main thing that I would want out of any BST addition is a Bestiary which lets you add collectable entries to a journal with lore snippets. (They could always add something similar for the Unending Codex if you could do something similar to Octopath's Scrutinize/Inquire path actions in towns).

I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.
I want BST as I think it would be fun. They could either make it a capturing thing or item summoning.
I would love beastmaster only if it's not a limited job.
Otherwise, yeah, I actually do kinda like the idea of just... reskinning the chocobos with "captured" creatures.
An expanded Companion system is exactly what I'd want a BST limited job to be.
As a BST, you'd be able to:
A. Tame and acquire other companion creatures besides Chocobos.
B. Unlock additional skills for companions, including Chocobos.
C. Take any companion with you into a duty.
D. Compete in the Masked Carnival with your companion.
As a non BST you'd be able to call any of your companions (tamed via BST) in the same way you can currently call the Company Chocobo, out in the open world.
So unlike BLU, this limited job would actually be enhancing your gameplay outside of the job itself.
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