Skill issue.
Skill issue.
Not really, outside the LB gimmick it’s pretty bland and weak compared to other melees. Mainly because all the « big » hitting abilities have longass casts… for a melee with no slows or snare and a single very short stun on CD.
Compare to monk, ninja or dragoon, and it is indeed not very good.
If you have to play a melee go with one of the three above or play Warrior/DRK. They have really good utility and if you play your cards well you can feel your contributions to the team.
Last edited by True-to-Caesar; 02-24-2023 at 04:06 PM.
Now I'm not agreeing or disagreeing with your message, but SAM, no snare? What the heck is hyosetsu if not a snare?
Same as the stun : 2s, not worth a note as it’s a gcd.
That’s why I mentioned root/snare (proper ones), as it’s sorely lacking with a melee job that has its main abilities have casts.
I main GNB in PvE but sadly in PvP it’s just not game changing compared to the other tanks. You have a choice to either do decent damage but be weak or do wet noodle damage and be very tough (not as paladin but still decent to hold a point on your own for a bit or prevent captures in Frontline).
I just went with Warrior in the end for PvP (I just play frontlines these days). The utility with the AoE stun that also works as gap closer, the grip/pull… it just doesn’t compare. GNB has one of the worst LBs as it can be completely denied with a simple stun or well placed cc. Wish they improved it.
Last edited by True-to-Caesar; 02-25-2023 at 09:06 AM.
I main GNB in PvE but sadly in PvP it’s just not game changing compared to the other tanks. You have a choice to either do decent damage but be weak or do wet noodle damage and be very tough (not as paladin but still decent to hold a point on your own for a bit or prevent captures in Frontline).
I just went with Warrior in the end for PvP (I just play frontlines these days). The utility with the AoE stun that also works as gap closer, the grip/pull… it just doesn’t compare. GNB has one of the worst LBs as it can be completely denied with a simple stun or well placed cc. Wish they improved it.[/QUOTE]
It's crazy fun, give it another go. I would never play any of the other tanks over it.
Same, it's great but you should be able to junction allies too.
Pretty sure Balmung has that.
Give me more Keeper of the Moon rep!
Then your problem is the cast times with SAM, not crowd control abilities. I don't know many that aren't on the GCD (and fortunately).
Personally when I play ranged I don't find SAM the most threatening of all melees (MNK is by far), but I still know that if the player on the other end is competent enough they'll be an annoyance, because unlike other melees they can burst a lot of your HP immediately, a bit like DRG, but unlike DRG, they can actually crowd control you a bit to continue peeling you, with 2 CCs. If my purify is down, or guard down but still some MP left, I don't care about a DRG trying to chase me down if I have enough resources to soak their burst, but I will care about a SAM.
Obviously GNB isn't great in FLs because a tank with no tools for crowd control of the sort is kinda useless. Maybe the LB can help a little on big enemy blobs, I don't know.I main GNB in PvE but sadly in PvP it’s just not game changing compared to the other tanks. You have a choice to either do decent damage but be weak or do wet noodle damage and be very tough (not as paladin but still decent to hold a point on your own for a bit or prevent captures in Frontline).
I just went with Warrior in the end for PvP (I just play frontlines these days). The utility with the AoE stun that also works as gap closer, the grip/pull… it just doesn’t compare. GNB has one of the worst LBs as it can be completely denied with a simple stun or well placed cc. Wish they improved it.
I find GNB in the CC mode actually pretty solid, even though you can't always adjust to the role you want depending on the enemy team comp (it would be a certain advantage otherwise in regards to the matchmaker system, although i wouldn't mind too much), it's still a job that has the option to do so. I actually find the job more threatening for applying pressure to opponents than any other tank. PLD is the one hitting like a wet noodle, WAR only has very good pressure under LB, and DRK will suicide itself if it tries doing it outside of LB and their salted earth. Again, when I play ranged, I actually get seriously pressured by GNB players that essentially play like a melee DPS, even in tank mode. They have so much health (on top of their endless stacks of barriers in tank mode) that you just need to shake them off you else they'll eventually get you. Obviously they don't have cc as a counterpart, but that's the whole deal, else they would just be better than all the other tanks. It's a trade off.
The tank mode actually deals good damage and pressure, what the DPS mode brings is a pretty nasty burst since Blasting Zone and Continuation are actually OGCD, which is more than most melees can say about their kits but DRG.
They have an aoe root.Not really, outside the LB gimmick it’s pretty bland and weak compared to other melees. Mainly because all the « big » hitting abilities have longass casts… for a melee with no slows or snare and a single very short stun on CD.
Compare to monk, ninja or dragoon, and it is indeed not very good.
If you have to play a melee go with one of the three above or play Warrior/DRK. They have really good utility and if you play your cards well you can feel your contributions to the team.
SAM isn't top tier, but played correctly they can solo kill faster than the other melee without the need of a LB combo with the exception of DRG.
Honestly, monk and dragoon are amazing for CC, ninja is.... okay tbfNot really, outside the LB gimmick it’s pretty bland and weak compared to other melees. Mainly because all the « big » hitting abilities have longass casts… for a melee with no slows or snare and a single very short stun on CD.
Compare to monk, ninja or dragoon, and it is indeed not very good.
If you have to play a melee go with one of the three above or play Warrior/DRK. They have really good utility and if you play your cards well you can feel your contributions to the team.
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