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  1. #21
    Player
    NullPointerException's Avatar
    Join Date
    Jul 2020
    Posts
    18
    Character
    Empty Set
    World
    Ultros
    Main Class
    Red Mage Lv 90
    I'd be fine if it applies to physical damage raid-wides. Having low armor and rely on the rest of the party for physical damage mit.
    Also, which ranged phys lacks party mit? I agree that nature's minne isn't always useful but dismantle? curing waltz? improv? party-wide 10% mit that last 5 seconds longer than addle?
    I think red mage lacks personal mit. Something on par with second wind or the other personal shields that SMN/BLM have. Vercure is just a flat-out loss of >300 potency. If you match the times second wind gets cast in a fight, you'd be losing massively.
    (2)

  2. #22
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    Caster need more dmg. We get dunk by melees in terms of dmg and phys range bring more utility. BLM,SMN,RDM should do more dmg to make double caster viable on a certain degree.
    (6)

  3. #23
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,028
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    I'll show the world I am ready with vercure. It's why in my casual static with friends we have a "(insert any of my names) don't die button" from our WAR. There is zero reason hitboxes need to be the size of the moon if we do so much less damage. It was only after the ranged "buff" do I even feel like I am now doing normal damage from before.

    Magick Barrier is a very underwhelming skill. Sure it's basically mit for one raidwide here and there but whenever hard hitting stuff comes I am at the mercy of my static or I have to drop dps to cast a crappy cure 1 equivalent, which is a very dumb thing to even do let alone consider in savage or extremes. I'll still play RDM over summoner because SMN's rotation is too... not sure the phrase here, rigid? Inflexible? It doesn't exactly leave me with much in terms of options. BLM isn't my cup of tea despite practicing here and there, and SMN was hit or miss.
    (2)

  4. #24
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,804
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by NullPointerException View Post
    I'd be fine if it applies to physical damage raid-wides. Having low armor and rely on the rest of the party for physical damage mit.
    Also, which ranged phys lacks party mit? I agree that nature's minne isn't always useful but dismantle? curing waltz? improv? party-wide 10% mit that last 5 seconds longer than addle?
    I think red mage lacks personal mit. Something on par with second wind or the other personal shields that SMN/BLM have. Vercure is just a flat-out loss of >300 potency. If you match the times second wind gets cast in a fight, you'd be losing massively.
    Nobody said that rphys lacks mitigation (new Minne is great actually, it's not just about pumping more heals, it also generates bigger party shields). If anything the last patch was a boon for rphys, but I was really sad before it on everything but DNC and do believe RDM actually had better mitigation tools than BRD or MCH (which was so fucking ironic)... until now.

    But my comment was definitely unfair, because casters (except blm) and rphys are in the same boat. I'm annoyed at seeing sqenix throwing party mitigation to jobs they decided should deal less damage than the rest to make people shut up about it. Putting party mitigation on par with damage contribution is a flaw of design because in the current system, it just doesn't work.

    I do agree that RDM would probably benefit more from a personal barrier than vercure, but on the other hands, healers don't have this either (unless they use direct targetable shields on themselves I guess) and aren't tougher than any magical caster vs physical party wides.
    (1)
    Last edited by Valence; 02-14-2023 at 07:42 PM.

  5. #25
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Don't expect a 7.0 Summoner rework, look at how disappointing the changes from other jobs that had a rework were the next expansion, expect the Summoner to have such tasteless changes than those of the machinist in Endwalker.

    Since the FF14 devs team practice casualization (savage) and totally wanted to make the game accessible to everyone (
    also for those who do not use their brains and who cannot read their spells) and reliable for a future 100% solo experience...

    I have no hope at all about the future of jobs and rework,
    I have nothing against the fact that they make the game accessible and also the jobs, but not at the level of what the summoner is currently,
    if they continue all ff14 jobs will become 2-4 buttons.
    (4)
    Last edited by remiff; 02-14-2023 at 08:34 PM.

  6. #26
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by remiff View Post
    Don't expect a 7.0 Summoner rework, look at how disappointing the changes from other jobs that had a rework were the next expansion, expect the Summoner to have such tasteless changes than those of the machinist in Endwalker.

    Since the FF14 devs team practice casualization (savage) and totally wanted to make the game accessible to everyone (
    also for those who do not use their brains and who cannot read their spells) and reliable for a future 100% solo experience...

    I have no hope at all about the future of jobs and rework,
    I have nothing against the fact that they make the game accessible and also the jobs, but not at the level of what the summoner is currently,
    if they continue all ff14 jobs will become 2-4 buttons.
    You want the smn to have only 3 buttons (summoning, rite, and flow)? that's fine, but at least put it in a real situation where it has to reason and not 3 measly casts of which 1 is under swiftcast.
    Not having buttons is not a problem, the problem that the smn has no depth. You press the (few) buttons just to press them.
    (1)
    Last edited by Ggwppino; 02-15-2023 at 03:31 AM.

  7. #27
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ggwppino View Post
    You want the smn to have only 3 buttons (summoning, rite, and flow)? that's fine, but at least put it in a real situation where it has to reason and not 3 measly casts of which 1 is under swiftcast.
    Not having buttons is not a problem, the problem that the smn has no depth. You press the (few) buttons just to press them.
    No I don't want the summoner to remain in its current ''totally no brain'' state, but the devs want it, and they will do it more and more and also with other jobs, next on the list is the drg and astro.


    They said they wanted to make the game more and more accessible, and also the jobs, and you just have to see the design of the jobs that come out and the jobs reworks to understand how much they casualize the game, and remove jobs mecanism and button.
    (15)

  8. #28
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    706
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Just give me non-limited version of blue mage. Even if its aetheric mimicry was locked to dps and some of its spells got a potency nerf for the non-limited version, I would be happy with that. As the mix and match of different spell combinations and the optimization and theorycrafting that come from that would be far more interesting and fun. Plus with such a wide array of spells and combinations it means there would be a lot of different playstyles.
    (1)

  9. #29
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by remiff View Post
    No I don't want the summoner to remain in its current ''totally no brain'' state, but the devs want it, and they will do it more and more and also with other jobs, next on the list is the drg and astro.


    They said they wanted to make the game more and more accessible, and also the jobs, and you just have to see the design of the jobs that come out and the jobs reworks to understand how much they casualize the game, and remove jobs mecanism and button.
    Sorry, the "you" was not referring to you personally, but hypothetical "you" as a designer. My bad, I was not clear.
    It is ok that designers want to make classes accessible, but as I wrote the classes however should not be without depth. It is one thing to have only 3 buttons to press knowledgeably, it is another to press them just to press them, and currently with smn the second case is much more prevalent.
    The smn should be accessible to everyone because it is easy to understand, not because it is stupid to play. It should be accessible to everyone and it should be fun for everyone. So don't exclude those who would like to play smn as the main class and would like a fun reason to play it and optimize it.
    (1)
    Last edited by Ggwppino; 02-18-2023 at 09:12 AM.

  10. #30
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    467
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by VentVanitas View Post
    EW SMN is one of the most vapidly designed jobs XIV has ever introduced and I'm tired of pretending to be nice about it. There is no thought to playing it, no planning, nothing. It brings nothing new or interesting and has no room for depth or growth- not without needing another extensive rework. Just press buttons on cooldown and watch different flavoured explosions.

    What an absolute joke.
    It is, and it somehow manages to be better than red mage anyway. Red Mage is such an exercise in frustration. Your attacks are impotent. Your dualcast rez is basically useless (I'm sorry, if you have to rez that often, you're going to hit an enrage wall in meaningful content). Hell, your mobility options when the AOE gets crazy is your frigging melee combo...and even with the buff, it felt more like a "fix" than a buff. The damage of the first hit is still impotent and the second isn't much better. Your burst CDs don't even frigging line up with each other (nor do they even buff your OGCDs? What the ever lucking frick?).

    I've thought of rolling to SMN just to feel useful, but the rotation puts me to sleep.

    Also BLM should 100% do more damage than melee. Especially in this massive melee hitbox, aoes everywhere meta. I don't MIND the AoE void zone dance, but it's 10 times easier as a melee--or anything honestly--than BLM. It already has the lowest damage floor as a DPS...realistically that should give you the highest ceiling.
    (6)
    Last edited by Basteala; 02-24-2023 at 03:51 AM.

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