I just want it to be HEALING that's made more interesting, not DPSing. Mix and match Jobs, some can be more of one and some more of other, but whatever. I just don't want/agree with "make Healers better" as "...by giving them more DPS rotations". Healing in games since MUDs and I never thought, whether Healer builds or Healer classes/Jobs, "Man, I wish I had more DPS buttons and a more involved DPS rotation..."

I think everyone agrees healing isn't where it should be.

I think the confusion the Devs are having (as well as the playerbase) is the mixed signals on how to "fix" it. It's specifically why I think a mixed solution is necessary, since it's clear that different people genuinely do want different things out of the role.