Of course, with this tier the bosses have such large hitboxes that the positioning of the boss is not so relevant, but there is a minimum of attention in always keeping him looking north. But this is the boss mechanic that doesn't involve proper boss placement, but you go to other fights and placement is critical. However, that small aggro responsibility remains between the two tanks and thinking about how to do tb.
Personally it is respect. Out of respect to the players who used to play smn as a main class and ended up with a class of hellokitty online. Warning, the smn wasn't difficult before, but it had some objective problems that kept the player away from playing the class: the pet's ai, useless duplicate buttons and the fact that only ifrit was the smartest choice to use. These were the problems of the smn and they objectively solved them, nothing to say, but they completely emptied it of any interesting mechanics that were its own and nobody else's. Previously the smn had to manage the stack of ruin 4, the dots and the positioning of the pet. Now he doesn't have to do anything. Now he has to press the 2 buttons he has when they glow and that's it. The problem is respect. Respect for the players who want to play their main class and want to be encouraged to continue playing it, pushing them to deepen their class better, if they want, or not, but there must be the possibility. For what I say that the class must be accessible to all but accessible != stupid. Accessible to all because it is easy to understand, but with the right depth to push those who want, with dedication, to get the best.I'm not really sure why that's a problem
Currently I can play casual a drg, the casual content allows me to do so, if I want to play casual a blm the casual content allows me to do so, if I want to play casual rdm I can do so, if I want to play casual an ast I can do so in a casual content. If I want to play casual blm in a hard content, I can't do that. If I want to play casual an ast in a high content I can't do it, if I want to play casual with smn on the other hand I can indeed.
The point, after all these words, is that those who master this class do not reach the peak of fulfillment of having mastered a class. I just feel a void like when I play any other class casually, maybe even worse.
Complexity should be a curve starting from the entrypoint [Floor] (So the lower it is, and the smn's is very low, the more accessible it is) up to the master [Ceiling]. Curve starting lower or higher, depending on playability requirements, but still a curve. Currently the smn is constant. It is static and does not provide for the person to improve.it's just some Jobs and others have more complexity to satisfy the people who like a lot more.
Also, the smn is the only class, not only on ff14 but on the face of the earth, that has a setback in its gameplay.
Every class gains buttons to press and new mechanics to deal with: that can be proc, dot, different combo, positional, heals to place, regen to use, bars to fill, etc. The smn does not. The smn has no gameplay evolution, it remains static, gains nothing and only loses. The smn at 50, in the 60 seconds has a cast time of about 21 seconds, at 90 it has 10, The half, 10 seconds that can be reduced to 7 with swiftcast. ok the cast is not such a major difficulty, but the smn witnesses its own setback in gamplay as it goes forward in the level. A completely different direction from other classes in the game and any game I have ever played, especially in an mmorpg.


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