Page 2 of 10 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 97
  1. #11
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    I think the only way to link the market wards would be to link them by search counter only.

    I have a strong suspicion that the problem lies with wards being zones. If you made 1 giant ward zone you would still have the problem of not being able to place a bazaar due to over population of retainers.

    ANother problem would be being in Grid, searching for a item which happens to be in Uldah, enter the correct ward and exit in Uldah. It would be abused for quick, free transportation.

    So I think the only way to link wards would be to link them by search counter only. If that is a problem with the current client I have no idea. But probably is since they haven't implemented it from the get go.

    I agree a global chat channel and linked search counters would go a long way to alleviating Uldahs congestion.
    (0)

  2. #12
    Quote Originally Posted by LemmingKingXXX View Post
    People didn't congregate anywhere around Jeuno after ToAU unless it was to toss up a bazaar in the dirt mall, financial transactions are one piece of this puzzle, and habit's a bigger one.
    Plus it's purely on the community. With the advent of Abyssea port Jeuno became the new hotness and because of such you have people shouting idiotic things and the Japanese players of most servers congregrated to the empty White Gate for peace lol.

    Ul'dah is basically the hub city for now, once more towns/hamlets get more use is implemented, people will spread out more, but they don't now because people still idiotically only sell stuff in Ul'dah.
    (1)

  3. #13
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    If i had an AH linked to others town, and airship cheaper (lets say 500 gils or free and less waiting time till he arrive/come) i would go to Gridania or Limsa-Lominsa.

    Well, i would like some free TP others town atleast untill 2.0. I dont care about immersion actually, the game is a bit destroyed, lets give us something usefull to stop the overcrowd of Ul'dah.
    (1)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  4. #14
    Player
    jax_gongora's Avatar
    Join Date
    Feb 2012
    Posts
    57
    Character
    Jin Uzuki
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I like the idea of free tp to other towns
    (0)

  5. #15
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by ChiefCurrahee View Post
    ANother problem would be being in Grid, searching for a item which happens to be in Uldah, enter the correct ward and exit in Uldah. It would be abused for quick, free transportation.
    They could treat it like they did the chocobo circuit, it only let you exit to where you entered from, people did use it to trade with friends as a buffer area between cities, but i'm pretty okay with that. I could stay in one city and still trade/talk/hang out with friends in the CC. I'm sure they already have their plans set, I'll wait and see what happens.
    (2)

  6. #16
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by ChiefCurrahee View Post
    I think the only way to link the market wards would be to link them by search counter only.

    I have a strong suspicion that the problem lies with wards being zones. If you made 1 giant ward zone you would still have the problem of not being able to place a bazaar due to over population of retainers.

    ANother problem would be being in Grid, searching for a item which happens to be in Uldah, enter the correct ward and exit in Uldah. It would be abused for quick, free transportation.

    So I think the only way to link wards would be to link them by search counter only. If that is a problem with the current client I have no idea. But probably is since they haven't implemented it from the get go.

    I agree a global chat channel and linked search counters would go a long way to alleviating Uldahs congestion.
    Well an idea does come to mind, the problem with a global chat is that that would create more stress then bunching up people in the same area. You gotta think of global chat as this, when a person shouts in ulda that's just one packet of data being sent to that area, However when you introduce the global chat, that one data has to make it's way to 2 other areas which are also in different zones, so not only does it have to pass into another zone, but it has to send the same data into that zone. It would most likely create to much stress for the server if it isn't done properly.

    With the market ward I think what could work is if they added two hubs in each town where you could go to purchase items from, while you are unable to enter the wards from those hubs you would be able to purchase items from there. With that in mind though I would say it would only be fair to add something likea 1% surcharge on top of the surcharge alrdy. While it won't get people moving out of Ulda it would at least encourage people to place their retainers in other wards, and while you would have to manually check all 3 yourself since the searches wouldn't be linked, it's at least better then having to travel to town by airship only to find out there's nothing in the wards lol.
    (0)

  7. #17
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    you can link the wards and add a global channel for shouts, but i'd still be staying in uldah to be honest.

    1. it's the place in the center of everything. it's just as far from grid as it is limsa.

    2. it's the place that the main storyline and my main class(thm) leads you to.

    3. the city has the best setup to get back and forth from the guilds and repair npc.

    4. all a global shout box would do was lead me to is block it from my chat windows anyways.
    (1)


    http://crystalknights.guildwork.com/

  8. #18
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Main shout channel and connected wards is the way to fix this. I don't care if this breaks immersion for some people.

    I personally have already moved to Grid and assembles mostly everything there because Ul'dah crashes alot and have silly loading times.
    (1)

  9. #19
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    1: Airships connect all the towns in next to no time.

    2: Once quests are all done, what's the point?

    3: Teleporting around town with aethyr is faster than walking. (unless you load really slow, like really, really slow! slower than me even! and that's hard to do.)

    4: I agree I'd hate to have a world chat unless I could just filter it out of my favored window.

    I'm not tryin to contradict you, but the reasons listed to stay in ul'dah are all kinda meh, staying there cuz it happens to be your favorite (say visually perhaps) type city is nothing anyone could say boo to. That's why I hang out in Grid or sit at the Limsa fountain sometimes, I like those places for the scenery. From what I understand 50% of the people in Ul'dah are shout fishing, 40-45% are just totally accustomed to being there and it is now a simple "this is what i do" force of habit situation that they're unwilling to break, and 5-10% want to show off gear.

    In the situation we have now, as long as i could filter it, I'd support a "city-shout" just to free the shout fishers that are tied to ul'dah as it stands now.
    (1)

  10. #20
    Player
    Asaren's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Arawin Starkaiser
    World
    Aegis
    Main Class
    Arcanist Lv 50
    So many Yoshi-Ps are discussing with each other to fix the game o_o
    (1)

Page 2 of 10 FirstFirst 1 2 3 4 ... LastLast