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  1. #21
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Wolfie View Post
    Travel between the three cities should also have been free after a quest in my opinion, but then this game doesn't have anywhere near enough gil sinks.
    Could be solved with entrance to instances costing Gil.
    (0)

  2. #22
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by jax_gongora View Post
    I think SE sould sync all the market wards together and have shouts heard in all citys under one channel. That way people would not need to stay in Ul'dah and go to a city state of choice
    OMG! No that would be too easy, someone up with something in between brilliant and the sad scenario we have right now.
    (0)

  3. #23
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Don't know if it's been said, but this has been confirmed for 2.0.

    Also, adding a global chat channel would help so people didn't have to shout in any one city. There are a lot of options and fixes that they can do to help out the sitution but we wil have to wait until 2,0 to get the,.
    (0)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  4. #24
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Nuke it.

    Just freakin' nuke the place and people will move somewhere else.
    (0)

  5. #25
    Player

    Join Date
    Mar 2012
    Posts
    408
    A lack of centralized AH and no new iteration of "Conquest" has lead to Ul'dah turning into that hip retro quarter arcade that smells of smoke and nerd sweat. What is the point of hanging out in Grid or LL? They were your starting city? Pffff big whoop. You don't like your mom just because she happened to pop you out into this world.

    The lack of competition and rivalry between the city states has lead to everyone clustering in Ul'dah since it has arguably the best layout. Need some incentive to keep our HP's out of that place and I think Hamlet defense just might be the key.

    Each Grand Company has to fight off hordes of mobs Behest style. Like the throwback from FFXI losing means important NPC's go missin' Except now instead of a single location to defend we have 3. Thus we need some OTHER incentive to keep the Weed strokers and one eyed pirates back where they belong. Hows about a mass reward system for people in the Company? If your GC best defended against the attacks, or went and raided some kind of trinket from the beastmen's camp then there is no tax on your market ward. Returns back to your citystate are free. Cost of anima usage in the surrounding areas is reduced. A boon to anima regen. Yoshi-P comes in game and tells you stories around a camp fire and rubs your belly.



    There is a whole slew of things they could tempt us with but like many have said before me. True balance won't happen until 2.0 even if Hamlet defense is coming out next patch. There really isn't any reason to fix it early.






    ~~~DO YOU HAVE ANY IDEA HOW FAST YOU WERE SCROLLING?~~~
    Don't forget to check out the Tail Option Thread. Vote for a brighter future for all Roegadyns!

    (1)

  6. #26
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Yes please... linking would be wonderful
    (0)

  7. #27
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    do you really want global chat... wish more people flooding your chat log.... come on now, global chat is terrible, that's what linkshells /tells are for.
    (1)

  8. #28
    Quote Originally Posted by Chardrizard View Post
    Main shout channel and connected wards is the way to fix this. I don't care if this breaks immersion for some people.
    Main shout channel does nothing good in any MMO that has it. It's just a spam channel and it doesn't spread people out because everyone still gravitates to one hub spot. We're perfectly fine without a universal spam channel lol.
    (1)

  9. #29
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Solution: Open Ishgard, then everyone will gather in Ishgard. :P
    (0)

  10. #30
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    what if SE were to make the distance traveled between each city-state the same...of course with varying terrain and mobs...this way no one city becomes the hub of all activity...maybe even adjust the leves and quest involved so they all get an equal share of outstanding and not so outstanding rewards
    (1)

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