I think some ward might still available. such as field craft and something that ppl don't sell anything much.
I know you'll need to loss 3% more for your goods but you have no choice.
I think some ward might still available. such as field craft and something that ppl don't sell anything much.
I know you'll need to loss 3% more for your goods but you have no choice.
Petdo, really all are full.
Thanks for the tips everyone, hiring a stand indeed works. Was still hard to find a free one, but at least I can sell again
I hope there still is some room for getting a higher cap or limiting it to one retainer that can sell stuff in a city, just for now. I just hate it when they create problems like this. A normal AH wouldn't have had any of those problems.
Oh well, I will handle it :P
I sympathize with the OP. Retainer limitations are an unnecessary and bothersome restriction, irrespective of where they choose to camp in their leisure time.
My signature is edible. Go ahead, try some.
You can still make a bazaar and stand in Uldah advertising your goods. We used to do that before AH's became all the rage. And you know what? It works. I sold half a stack of HQ electrum for about 2 mil in maybe..an hour tops. Stood with my bazaar open, periodically came back and threw up some shouts...was sold out in no time. And guess what? All those suckers are still whining about how HQ items dont show up in wards cuz wards only show 20 cheapest items. You dont need wards to sell goods. If you can stand in town and shout for a party for hours, you can stand there and make money. At least, I can.
I'm not trying to be rude, just direct. Ppl want SE to fix everything for them, when ppl really just need to learn to help themselves, or in this case, ask help from others.
Keep trying.![]()
Finding a new ward is all good, but can we admit here, that you aren't going to make a million gil as fast as you could in the Uldah ward(meaning LL and Grid=slow). Selling goods, is about making money, you can't ask people to go where they blatantly aren't going to make money. Idk about other servers, but you aren't going to sell jack in Gridania or LL you have to wait 2 weeks or more just to sell out. Can't wait till 2.0 when they are all linked.
Is the yoshi-p pic thing, april fools, kinda only march 31st here hahaObviously Evenstar doesn't venture out Ul'dah's gates, since his/her statement is painfully false. Fact is a lot of people are avoiding Ul'dah like the plague, due to the server issues, crashing wards, and lack of a functioning inn.Seriously guys? Do you seriously do not see how stupid this is?
I am not talking about ONE ward, I am talking about all the wards in Uldah. What is the use of going to Gridiania or Limsa. You all know those cities are pretty much dead.
They should have known this was going to be a problem. They are the one coming up with this retarded wards system, so now I can not even use it properly. Not setting up a retainer or setting it up in Gridania/Limsa is the same thing.
Is this the reply to give to a topic that is trying to let the community know there is a problem? I am one of the few guys that supported this game from day one. Always defended Square, Yoshi and this game, no matter what. Those kind of mistakes are pretty annoying and need to be addressed. Stop flaming every single critic this game gets. Yes, there are loads of bullshit topics out there, but this is not one of them.
Making a system to sell items that I cannot access is stupid and needs to be fixed as soon as possible.
As for Zavier's comment, people will sell thier goods in other markets if demand is elswhere. Again, due to people branching out to other cities, the demand for markets in Limsa and Grid are probably at thier highest since the game went online.
I had posted about it here:
http://forum.square-enix.com/ffxiv/t...457#post613457
In a sense, it is.
At release, the story line funneled people to Ul'dah. Three main reasons kept them there:
1) The search function was busted. Players needed to be in a central place to shout and see said shouts to form groups.
2) Because of he first one, that led to Thanalan being the leveling hot spot. Horizon leves/behests were the place to be, especially since Drybone and Horizon were so close to Ul'dah in comparison to other cities and their camps of respective levels.
3) Ul'dah split the difference between Grid and LL. Traveling between LL and Grid in the days before airships and chocobos was a pain. Unless, of course, you kept Ul'dah as a home base so you were already half way to wherever you were going. Not to mention even Returns cost Anima then.
What reason has SE given players to leave Ul'dah? It's still the social center of the game. It's XIV's Jeuno. And as such it's also the economic center.
If SE could create a "world chat" to alleviate the need to be in Ul'dah to see shouts - or find a way to encourage use of/fix the search tools -- and create a method of having the item search counter search all wards in all cities, I think we'd see people spread out.
But as it stands now, what incentive is there really to go to the other cities other than for what few quests are in the game? Even if the specific item you want isn't on the Ul'dah wards, the ingredients for it likely are. Then your end product is only a synth, /l or /sh away.
I'm feeling the pain of this too. Not a ward open in Ul'dah on Durandal =(
Last edited by Sephrick; 04-01-2012 at 12:34 PM.
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