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  1. #11
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    This ultimate kinda sucks. CritRNG decide if you are passing the dps check on phase 1. I would rather have skill check if you miss a gcd or something than let RNG decide your fate.
    (2)

  2. #12
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,156
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    It would be more excusable if that were the only issue, yeah they made a mistake, it happens. TOP however has so many design problems and flat out bugs that you really have to ask yourself "was this even properly tested?"
    (7)

  3. #13
    Player
    Vinal211's Avatar
    Join Date
    Jun 2015
    Posts
    40
    Character
    Karmen H'ana
    World
    Mateus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Absurdity View Post
    "was this even properly tested?"
    Ah yes, the question perfectly associated with almost everything in Endwalker.
    (11)

  4. #14
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,156
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Vinal211 View Post
    Ah yes, the question perfectly associated with almost everything in Endwalker.
    Ngl I have never seen as many game breaking bugs in any previous expansion than I've seen in Endwalker.
    (9)

  5. #15
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I really think that the dev team should merge down physical and magical ranged dps into a single role. Then players might finally catch on to their intended fight setup of two tanks, two close-ranged dps, two healers, and two far-ranged dps without them needing to artificially hint at it through higher damage output or fight-specific mechanics.
    (1)

  6. #16
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    483
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    The whole expansion has practically been "meleewalker" with all the other dps roles having their damage output gutted, savage fight design catered with melee dps ease in mind and making tight enough DPS checks in Savage/Ultimate content that running anything but double melee is, while not impossible, a massive inconvenience and waste of time
    (7)

  7. #17
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    All jobs should have rDPS parity, agreed. But triple ranged was never intended in fight design, because it makes mechanics significantly easier for everyone, fake role dichotomies aside. Sorry, not sorry.
    (1)

  8. #18
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    474
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ransu View Post
    No dps check = ignore mechanics and brute force your way through a fight.
    That works if the classes are balanced enough that you don't have to basically minmax just to clear.

    EW Job Balance....isn't that.
    (5)

  9. #19
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    All jobs should have rDPS parity, agreed. But triple ranged was never intended in fight design, because it makes mechanics significantly easier for everyone, fake role dichotomies aside. Sorry, not sorry.
    You'll have to point which mechanic.
    In Endwalker it's very rare to see a mechanics that forces disconnecting from a boss, where ranged can freely damage the boss.

    I can think of:
    -P2S Limit cut
    -P4S Pinax&Second act
    -P5S double dash
    -DSR Phase 6 WrothFlames

    And only WrothFlame needs you to disconnect for more than 2 GCDs.
    (1)

  10. #20
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Spread mechanics, which are present in all fights, encourage fewer players to be within melee range of the boss. This is why tanks and melee always prefer having fewer jobs in melee range, which has been true since ARR. The reason why you're being forced to run a 4/4 TM/HR setup in every single fight nowadays is not just because of damage or limit break spam mechanics. It's because they've been designing their fights with that expectation from the beginning, and now they're actually enforcing it.

    Rather than enforcing it with rDPS differences (which I disagree with), the long term solution is to change the role designations such that you have one combined ranged role with two slots allocated to it, and one melee role with two slots allocated to it, just like tanks and healers do. The fake dichotomy between physical ranged and magical ranged is completely unnecessary and adds no gameplay value. Otherwise, we might as well subdivide melee into physical melee and magical melee while we're at it. Hopefully they'll put a permanent end to this turf war next expansion.
    (1)
    Last edited by Lyth; 02-27-2023 at 10:32 PM.

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