
This is a discussion, I guess. I think if I had enough run-ins with malicious tanks to warrant frustration, I'd probably just be the tank myself.
You pull it you tank it

YPYT depends on the dungeon.
If I'm in Dzameal on the first pull after the first boss I will let an over-pulling dps die to the frog pull. They hit ridiculously hard and impatience there will cause a wipe. Without invuln (or even with it) too many mobs there are fatal. We just don't have enough mitigation and heals unless the entire party is on point.
For most other dungeons i don't really care. If a DPS knows thier salt they can survive a long time and apply slow with arm's length (or pop RpR crest). If I'm running ahead on NIN or RPR I'm not expecting to get stuff pulled off me for a bit, and if I bite off more than I dan chew its on my head.
Generally I run with my SO with one of us tanking anyway, so we just tell each-other when we're doing a DPS pull and adjust accordingly. He legit loves that U make hia job easier with my cooldowns and health bar both.


A dps pulling for a tank is kind of harassement. Its saying to the tank "you suck, you cant do your job, let me do your job for you"
Polite communication is key here.

I don't know if it's been said already in this thread but it's also not helpful for say, a ranged dps to hit mobs before a tank has threat. If I've hit sprint and am trying to gather mobs for w2w, a dps behind me hitting them before I drop an aoe on them means they are running the wrong way and I have to run back and get threat before I can pull more. And now my sprint has run out and the pull is a much bigger pain in the ass.
you dont have to go back. use your ranged attack or just finish the pull. the one having aggro will come to you... or he will kearn to sooner or later


Reacting to perceived toxic behavior with more toxic behavior doesn't end well. Personally, the latter is worse. If someone simply hasn't learned more efficient ways of playing their job, maybe they don't know any better. But acting like an a** and making it worse was a choice made by the other player.
I had an example from a few patches ago. First time I ran Court of Troia I got doomed by the 2nd boss. I recognized the eyeball mechanic but didn't rotate my character away from the 2nd set of eyeballs. I got doomed, noticed it. Asked for an esuna. Healer let me die. So my actions were "n00bing it up." I didn't get on the healer's case for not Esuna-ing me. However, after the boss died, the healer offered up "You can't cure stupid."
This was Day 1 of new content. People are going to make mistakes. So while maybe I was "toxic" in his eyes by getting greedy and trying to get in an extra hit, he choose to clearly be toxic by refusing to Esuna me and then refusing to heal during the next trash pulls. The latter is worse.
Most of these problems can be resolved by communicating. I know, wild idea to actually say something other than "hi" or " o/ " in duty finder. Of course, there will always be those "you don't pay my sub" type people. Can't do anything about them.
As a tank, I would be annoyed at myself for letting a DPS or healer run ahead of me during a pull. That being said if you pull ahead of the tank, at least have the decency to move the mobs into the tank's AoE. That's all I ask. If I have to chase you around, I probably won't.
As someone who tanks dungeons on the regular, I personally like it when someone with movement skills runs ahead and groups the mobs together for me. I don't consider it the tank's job to pull at all.
If I do the pulling as tank, I usually have to charge in, or in low level dungeons, facepull and hope they group up near me in order to hit them all with 1 gcd. Otherwise I'm looking at at least 2 gcds to get them all on me, and on packs that are more spread out, 1 healer hot tick at the wrong time can mean the mobs I missed go running off on their own. It's not the biggest deal, but it does slow you down, especially if you are chain pulling.
If someone else runs ahead and groups them all together for me, I can just slap them with 1 gcd on my way through without stopping.
That said, it IS annoying if someone BEHIND the tank hits the mobs before me. That sets 1 mob to running in the wrong direction, usually completely apart from the rest of the pack. That will slow you wayyy down on a wall to wall pull, and is very annoying.
Last edited by codersblock; 02-22-2023 at 08:38 AM.
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