Quote Originally Posted by ty_taurus View Post
The point of the thread is to bring up that players want the freedom to wear any gear they want. We didn't have indicators for physical and magical damage for 10 years now, and lo and behold, now we do. You made an appeal to tradition, which is a weak and unreasonable argument against the thread's discussion point. I responded appropriately.
Damage numbers =/= job identity. It's neither weak nor unreasonable. It's a different perspective. We don't need more homogenisation.