1.0 wasn't attacked for "wasting time". The primary issue was a number of actual gameplay issues that were present even during the closed beta and open betas that were never addressed or fixed coupled with others that were added later as content was added. Games in general didn't really provide free fast travel teleport everywhere back then. Especially RPGs. Hell the amount of detail and the way the game was optimized in the 1.0 days literally ate the hardware they intended the game to run on so only people with high end PC's could get a smooth framerate out of the game.
Yoshi-P essentially decided to use WoW's formula of taking things from other MMO's to re-tune FFXIV as a lower risk method as opposed to the innovation route that 1.0 attempted. Yes, contrary to what many WoW fans believe, the entirety of WoW's design was nothing but a long list of things taken from other MMO's wrapped in a Warcraft Skin. A number of these changes were done to essentially poach players from WoW which was an entirely different audience than most eastern MMORPGs. They also did not want to poach the player bases of their other 2 existing MMO's FFXI and DQX.
The changes to jobs wasn't for convenience of players. It was more for convenience of the devs as homogenizing jobs within roles reduced things in need of consideration when attempting to balance content. Veteran RPG players didn't care about base job requirements to unlock advanced jobs or leveling jobs to get cross class skills. These were normal JRPG things typical of games with an interchangeable job system.
Patch cycles were always completable on patch day depending on what content released and your style of playing the game when online. Despite the small number of people on here complaining about Eureka it was still a popular activity which resulted in Bozja in Shadowbringers. We'll see if the upcoming Eureka content will refine it further. What wasn't intended to be completable in a day was the launch day of a new expansion. Longer gaps between patch cycles being more a result of reallocation of internal resources than being done to accommodate people's lack of time to play the game. However since ARR they've stuck to the philosophy that you shouldn't live on this game like it's your second life. They've always wanted you to be able to play other games or actually live life outside of a TV or computer screen.
 
		
		 
			 
			 
			 
			 Originally Posted by Jeeqbit
 Originally Posted by Jeeqbit
					
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