
Originally Posted by
Floortank
FFXI has a massive amount of gear overlap between Jobs, including weapon sharing and sometimes even relic sharing. It's a different game where aesthetic isn't the last thing you have to separate Jobs.
FFXIV's jobs are becoming mechanically less distinct from each other over time and the ice gets thinner if everyone can wear your artifact gear.
For people who have never played FFXI, imagine being WAR, but you can swap off great axe to great sword and get a different set of weaponskills and thus a different stat priority for gear and a somewhat different priority (in some cases) of ability usage. WAR could swap between all kinds of weapons, and weapons could have niche abilities and stats that change how a Job is played or what it could do.
The difference between a DRK with a "good" great sword and a DRK with maxed out Absorb HP and a fully upgraded great axe from ambuscade is big, and it has a markedly different playstyle.
FFXI plays slower than XIV, so more of the visual emphasis is on combat stances, casting animations, and distinct weaponskills. You don't get a flurry of 32 different ability and OGCD animations chained back to back.
If the DRK is wearing a strange outfit, he is still visibly holding a weapon DRK is recognized for using, still doing DRK's unique casting animations, still using the unique racial battle stances for that weapon. He's still a DRK. But in XIV, you don't see any of that, you just see how they look when they're standing still--at the beginning of a duty, or in town. The gameplay of FFXIV is too frenetic to catch more than just the allusion of equipment details in battle.
So a DRK in DRG AF would just look like a DRG most of the time. All you'd see is the spikes or the helmet, which are the most eye-catching things about the DRG... but it's on a DRK. Or on a WHM. Yuck.