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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Each new race increases the gear workload exponentially.
    I'll hazard a guess that we currently have around 10,000 unique peices of armour in the game, and each expansion adds another 2,000.
    Each of those needs to be tailored to each race and each gender, so we're currently at 160,000, with the next expansion requiring 32,000 additional unique gear models to take us to 192,000 total.

    If you add another race to the next expansion. Instead of 32,000 additional unique models, it would require 56,000 additional unique models.

    If you added a new race in 8.0 instead, it would require 60,000 additional models.
    (2)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,224
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Seraphor View Post
    Each new race increases the gear workload exponentially.
    I'll hazard a guess that we currently have around 10,000 unique peices of armour in the game, and each expansion adds another 2,000.
    Each of those needs to be tailored to each race and each gender, so we're currently at 160,000, with the next expansion requiring 32,000 additional unique gear models to take us to 192,000 total.

    If you add another race to the next expansion. Instead of 32,000 additional unique models, it would require 56,000 additional unique models.

    If you added a new race in 8.0 instead, it would require 60,000 additional models.
    No it doesn't. It needs to be tailored to a few races that actually have unique bodies, namely male Roegady, Lalafell, male Midlander, male Highlander and female Midlander. Every other race/gender combination uses one of those distinct bodies and the rest is done through bones scaling, they do not need to make a completely new model for every race and gender, that is a remnant of 1.0 where all of them actually had their own custom body and these models were kept for the old gear that they ported over.

    As an example, every single female character besides Lalafell uses the female Midlander model and that model is simply changed by scaling bones to achieve differences like wider shoulders, thicker legs and arms or longer necks.
    The only piece of gear that often needs to be different for every race/gender combination is the helmet because head models are actually unique for all of them.

    If we want to talk about things that take a lot more work with every new race it would be animations, those need to be done for every race/gender separately to keep their unique bone scaling or different posture.
    (4)
    Last edited by Absurdity; 02-14-2023 at 10:13 PM.