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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I don't think superbolide needs a change, but the GNB kit could get a bit of help.
    DRK has a sustain close to GNB but also has the strongest mitigations thanks to TBN and Dark Mind, on top of Living Dead, arguably the best invuln.

    GNB defensive kit is very solid but I feel that Camouflage and Aurora aren't doing a very good job.

    Aurora is basically Equilibrium but it trades 1000 healing potency for a charge.
    Either buff its potency or give it a side effect, it could even have an Excog effect, making GNB the "excog tank".

    Camouflage is free mitig but when you compare it to other 90s mitigation...
    Bulwark blocks all incoming attacks, which is a 20% mitigation.
    Thrill of battle is 20% extra HP, it's not exactly 20% mitigation but it's still good with other mitigations, prevents you from falling low.

    Then Camouflage, 10 more seconds but half the effect (10% mitigation) and 50% chance of parry.
    It's not worthless but the parry is random and only works on physical attack. Which are more likely to be auto attacks.
    I feel like Camouflage could trade its parry for something else entirely.
    (1)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,357
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by bobtheman888 View Post
    Currently I feel as though superbolide is the only invulnerability that can be used without healer assistance. My suggestion is to change superbolide to instead make it so for 10s your hp cannot change and during that time have a percent of the damage you take be stored up and heal you at the end of the duration similar to macrocosmos on astro. This way GNB can better use their invul as regular mitigation much like how the other tanks are capable of doing and this would solve the interaction of GNB dying while using superbolide do to the current order of operations being, set hp to 1>become invulnerable making is possible but not common to take damage after setting hp to 1 and before you become invulnerable.
    some mechanics we invuln have the tanks take multiple hundreds of thousands of damage because they're eating something that applies a vuln (ie using an invuln to sorta cheese a swap). EG, Titan in E4S and his Stonecrusher stomp. Just checking a POV vid of a DRK/WAR to see how much damage the three stomps did, it looks like it was (at the time) 1.2m damage. Even if we were to say 'oh you only suffer 10% of the damage you took while the invuln was up, compiled and dealt at the end', that'd still be 120000 damage. And with the tank's HP bar in that vid being 143k, I'm not sure the healers would appreciate an 'invuln' that has such a nasty effect to it. It'd have the same issue as now, but where we currently have 'the tank dropped to 1hp, but it's ok because the boss is casting the TB castbar', it'd instead be 'oop the tank just had their invuln pop like Wildfire and drop them to 15% HP, oop and they're dead because the boss auto'd at the same time'

    Reversing the order of when you become invulnerable and have your HP set to 1 is... Didn't they already do that? I know it was a thing on SHB release but I'm fairly sure it got fixed pretty quick. With the way server ticks work, it wouldn't surprise me if it still wasn't fixed though.

    Quote Originally Posted by CKNovel View Post
    I don't think superbolide needs a change, but the GNB kit could get a bit of help.
    DRK has a sustain close to GNB but also has the strongest mitigations thanks to TBN and Dark Mind, on top of Living Dead, arguably the best invuln.

    GNB defensive kit is very solid but I feel that Camouflage and Aurora aren't doing a very good job.

    Camouflage is free mitig but when you compare it to other 90s mitigation...
    Bulwark blocks all incoming attacks, which is a 20% mitigation.
    Thrill of battle is 20% extra HP, it's not exactly 20% mitigation but it's still good with other mitigations, prevents you from falling low.

    Then Camouflage, 10 more seconds but half the effect (10% mitigation) and 50% chance of parry.
    It's not worthless but the parry is random and only works on physical attack. Which are more likely to be auto attacks.
    I feel like Camouflage could trade its parry for something else entirely.
    Camo is fine IMO, the fact that it 'is best used on autos i guess' is fine, because then you can just look at it as 'oh ok then that frees up Rampart to be used for the TB'. Contrast that with Dark Mind, which is... yeh, it just doesn't do anything at all for physical damage. Bulwark has the exact same issues as Sheltron had before the update (doesn't mitigate attached DOT effects, is ignored if the attack is a crit (doesnt happen often, but y'know, old ultimates), etc). Thrill is the best of the bunch really, 20% more max and current HP is 20% EHP no matter how you slice it, and it can be used as a heal in a pinch, several times I've been too low for a 'is your HP full' check and not going to make it, popped Thrill to boost up, then clicked it off right away to keep the 'current HP' increase but throw away the 'max HP increase', thereby technically just being a 20% heal.

    I think the shield from Brutal Shell is also not getting enough credit. Since it's not a green number that appears in your 'healing incoming' text, it kinda goes unnoticed

    Quote Originally Posted by CKNovel View Post
    Living Dead, arguably the best invuln.
    Jesus I feel old, wasn't it only yesterday people were saying it was hot garbage trash? JK, it's ok now, but Holmgang is still king, and as long as it's got the shortest CD, it always will be. No other tank can eat TBs 1 and 4 in P8S P2, for example. Stuff like that, where WAR is 'the only tank that can do it', has happened a lot through the game's life, so every other tank just has to kinda... kneel to the real king of cheese
    (1)
    Last edited by ForsakenRoe; 02-15-2023 at 06:08 PM.